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Poll: Would the game be any better if it had more puzzles?
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Yes.
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No.
48.48%
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Could more puzzles have made a better game?
Potato Offline
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#15
RE: Could more puzzles have made a better game?

(09-17-2013, 06:49 PM)Fortigurn Wrote:
(09-17-2013, 06:30 PM)Potato Wrote: (though the quest with the centrifuge was much too elaborate for opening a lock imo)
Removing the organic matter from the door in TDD was an even more involved task.
I didn't say AMFP didn't take after TDD in that manner. Actually, that puzzle feels almost like a copy and pasted variant of the acid puzzle with the padlock in the sewers, though with a bit of the chemical puzzle integrated as well.

(09-18-2013, 02:15 AM)Quizerno Wrote:
(09-17-2013, 06:30 PM)Potato Wrote: I think more puzzles would have made me feel like I was playing an Amnesia custom story. There were plenty and not many of them were really low in quality.

Explain. I didn't see any puzzles in the game other than centrifuge or stuff that had been taken straight from the first game.
Huh. Really. Well I find that hard to respond to.

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upsilon floorbot is a qt pa2t
09-18-2013, 06:24 PM
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RE: Could more puzzles have made a better game? - by Potato - 09-18-2013, 06:24 PM



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