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Script Help Randomized Ambient Sounds for Larger Maps?
BonesTheRabbit Offline
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Posts: 68
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Joined: Feb 2012
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#1
Randomized Ambient Sounds for Larger Maps?

So, I'm trying to add some randomized ambient sounds for a map that I'm working on. Something akin to the way the cellar (05_wine_cellar.hps) works in the original Amnesia game.

The problem is, my map is very large, and it's taking a fairly significant amount of time to set up optimized sound areas. Is there a more streamlined option, where sounds can be played in approximation to the player's position rather than at a specific entity or area?

I still want the positional element involved, to add to the sense of immersion, but it's getting a bit redundant to have fifty sound points solely for ambient elements.
10-20-2013, 07:36 PM
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Randomized Ambient Sounds for Larger Maps? - by BonesTheRabbit - 10-20-2013, 07:36 PM



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