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Work in progress Level Design Timelapses
daortir Offline
Senior Member

Posts: 422
Threads: 9
Joined: Sep 2013
Reputation: 18
#3
RE: Level Design Timelapses

Zatchie got a point here, lighting and detailing is a bit too simple imho. It still looks good, but if you want to make videos about areas that are extremely overused like mansion areas, they really have to be impressive and new.

That's just my point, I think the detailing is okay (no empty table, basically entities in many places) but the lighting is very classic and an original lighting is what makes the mansion maps unique or not imo.

Eternium Sins of the Father's mansion map is a perfect example of how creative and original lighting can really take a map from "detailed map" to "amazing map" imo.

02-19-2014, 01:16 PM
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Messages In This Thread
Level Design Timelapses - by Putmalk - 02-19-2014, 01:25 AM
RE: Level Design Timelapses - by Zatchie - 02-19-2014, 12:40 PM
RE: Level Design Timelapses - by daortir - 02-19-2014, 01:16 PM
RE: Level Design Timelapses - by Romulator - 02-19-2014, 01:28 PM
RE: Level Design Timelapses - by daortir - 02-19-2014, 01:47 PM
RE: Level Design Timelapses - by HumiliatioN - 02-19-2014, 04:16 PM
RE: Level Design Timelapses - by Putmalk - 02-19-2014, 10:39 PM
RE: Level Design Timelapses - by Putmalk - 02-23-2014, 04:03 AM



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