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(De)Activating ropes
MrBehemoth Offline
Senior Member

Posts: 408
Threads: 19
Joined: Feb 2014
Reputation: 40
#7
RE: (De)Activating ropes

Yeah, it doesn't like entities without a mesh, so that could be it. Import the block_box mesh and set show/hide mesh in the properties.

02-26-2015, 05:56 PM
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Messages In This Thread
(De)Activating ropes - by Darkfire - 02-24-2015, 08:15 PM
RE: (De)Activating ropes - by MrBehemoth - 02-25-2015, 02:02 AM
RE: (De)Activating ropes - by Darkfire - 02-25-2015, 09:05 PM
RE: (De)Activating ropes - by MrBehemoth - 02-26-2015, 01:43 AM
RE: (De)Activating ropes - by Mudbill - 02-26-2015, 08:48 AM
RE: (De)Activating ropes - by Darkfire - 02-26-2015, 04:06 PM
RE: (De)Activating ropes - by MrBehemoth - 02-26-2015, 05:56 PM
RE: (De)Activating ropes - by Daemian - 02-27-2015, 12:10 AM
RE: (De)Activating ropes - by Darkfire - 02-27-2015, 03:35 PM



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