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Texture, Model & Animation Help Custom Model on FCMod not working!
Nocturnal Offline
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Posts: 96
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Joined: Dec 2014
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#7
RE: Custom Model on FCMod not working!

(08-10-2015, 01:22 PM)Daemian Wrote: In your mod's resources.cfg ([your_mod]/resources.cfg) put your mod first on the list and remove /models, you don't need that dir anymore.

And change the name of your entity, remember there's a lantern entity inside /items named lantern.ent or something. Call yours something else, like DoomLantern.ent and put that one in game.

If you put DoomLantern.ent in LevelEditor and it doesn't work or the item is not visible or something weird, check [game_dir]/resources.cfg, your mod has to be listed to be able to load your files.

ok then ^_^ thanks! i accually wanted to have a flashlight, or phone btw. and i have the correct models files, hand and light source. and i removed it, but then it is still the same. yes i do have my mod dame dir in the resource.cfg

i got it fixed! i had hand lantern.ent also in there. that was the problem

Also is El Fantasma cancelled?
(This post was last modified: 08-10-2015, 06:05 PM by Traggey.)
08-10-2015, 03:39 PM
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Messages In This Thread
Custom Model on FCMod not working! - by Nocturnal - 08-10-2015, 03:54 AM
RE: Custom Model on FCMod not working! - by Nocturnal - 08-10-2015, 03:39 PM



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