Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Might belong more in the mods section...
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#9
RE: Might belong more in the mods section...

uromastix87 Wrote:yeah i just noticed that penumbra dosent have any gibs (ex:the wood dosen't break) the HL:2 source engine is better than this for a game like Gmod.

Actually penumbra has breakable objects we just didn't make those pellets in the demo video breakable (a think we really regret Tongue).

When it comes to physics Penumbra can do just about anything seen in HL2. However HL2 is probably alot easier to mod considering they have their own mapeditor and so on. If I had an extra pair of tentacles or perhaps even another fulltime programmer, than we might have that aswell though Smile

In any case it is pretty hard for us to compete with HL2 because of our teamsize. So we often feel quite honored when compared to HL2 which has had a lot larger team + more time to develop game and engine.
02-05-2007, 07:38 AM
Find


Messages In This Thread



Users browsing this thread: 1 Guest(s)