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LookAt [fixed]
THE/ILL/WILL Offline
Junior Member

Posts: 11
Threads: 4
Joined: Dec 2010
Reputation: 0
#1
LookAt [fixed]

Hay guys i have tried a ton of ways to get my look at functions to work but i cant. can someone help me with the scripting?
this is what i have in there now.

AddEntityCollideCallback("Player", "Test_1", "Test", true, 1);

void Test(string &in asParent, string &in asChild, int alState)
{
StartPlayerLookAt("test_area", 2, 2, "");
AddTimer("donelook", 2.5f, "TimerDoneLookAt");
}

void TimerDoneLookAt(string &in asTimer)
{
StopPlayerLookAt();
}



NM this is all right i had map problems
(This post was last modified: 12-14-2010, 03:06 AM by THE/ILL/WILL.)
12-14-2010, 02:32 AM
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LookAt [fixed] - by THE/ILL/WILL - 12-14-2010, 02:32 AM



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