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Finaly "good" working Beta ! pls give feedback
sassix Offline
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Posts: 56
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Joined: Jan 2011
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#10
RE: Finaly "good" working Beta ! pls give feedback

(01-13-2011, 01:21 AM)Vradcly Wrote: Thanks for sharing, unfortunately I didn't like it very much. It was hard to navigate in the first room with low sanity and so much darkness, and the Memento given was empty.

You did a good job on the design of the corridor after, that was quite impressive. Then I found a grave stone that the player focused on, and something evil killed me. When back on my feet I was still looking for the grave stone (stareing at the wall where a spawned) for eternity and could not get any further.

I suggest:
-more light or more sanity in the beginning
-make a point with the flashbacks, tell a story
-fix memento
-fix stareing forever bug
-If the monster should appear, make some sense to it in one way or another.

PS. I also liked the picture you had selected for your custom story.

well thx for ur feedback.

i dont get it why the memento is empty, it worked for me :S but i removed it anyway because i dont want it anymore
and well ,after the mapchange its nothing i just created small map to testing the mapchange script theres nothing after it Tongue

ye well there will be a sense, but later. This part is just a dream. I want it wierd and without alot of lights and i give the mass dmg for the "effect" cuz his head is hurt bad and the player is awake late late at night Tongue

the parts i made " corridor , gravestone etc" will play a role later, so he will meet this parts again which one explains everything and why he dreamed this wierd shit. hope u can understand my english :S
01-13-2011, 02:17 AM
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RE: Finaly "good" working Beta ! pls give feedback - by sassix - 01-13-2011, 02:17 AM



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