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Muting a monster- WARNING, SCRIPTING NOOB
Bennick Offline
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Posts: 77
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Joined: Apr 2011
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#4
RE: Muting a monster- WARNING, SCRIPTING NOOB

(04-06-2011, 12:54 AM)MrBigzy Wrote: You can mute him by changing some variables using the model editor. I'm not sure about the high pitched sound when he's chasing you, but you can take out all his music. You could also deactivate his triggers, and make it so it reactivates when you look at him.
Actually yeah, you can take out all his sounds it looks like, even his activation and idle sounds.

But that sounds like it would apply that to every monster of that kind that I would spawn, or am I wrong? Are you saying instead that I take that particular monster into the modeler?

I just got this program yesterday, what exactly should I do?

Fratricide (title not finalized): 2/7 maps. :D
04-06-2011, 01:11 AM
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RE: Muting a monster- WARNING, SCRIPTING NOOB - by Bennick - 04-06-2011, 01:11 AM



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