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Two issues; Falloff maps and ScreenShake
Kraggdog Offline
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Posts: 69
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Joined: Apr 2011
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#9
RE: Two issues; Falloff maps and ScreenShake

A boxlight is only really useful as a very dim ambient light for the entire area. Unless you can physically seperate the zones (like with a teleport function) then you are stuck with being able to see the harsh lines.

I haven't got the falloffs to work with it either and I reccomend just sticking with point lights (spot for windows ofc).
05-19-2011, 02:26 PM
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RE: Two issues; Falloff maps and ScreenShake - by Kraggdog - 05-19-2011, 02:26 PM



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