Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Material problem
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#10
RE: Material problem

I just did it without any issues. Can view it in modelview.

Process:
1. Copy and paste the brute folder somewhere within entities.
2. Open the servantbrute.dds
3. Change it.
4. Save it (saved it in dxt1). Have used this one by habit but noticed it was not the correct one to use.

There is actually no need for renaming of sorts.

You may notice that if you open the .ent file you have copied the grunt still has the default skin. This is because this .ent file still refers to the original grunt.

5. Open ModelEditor.
6. File --> Import mesh.
7. Import the .dae file located in your new blue brute folder.
8. Settings --> User defined variables --> Make it a grunt
9. Settings --> Animations --> Add all of the animations
10. Save the new .ent file.

[Image: mZiYnxe.png]


(This post was last modified: 07-26-2011, 01:46 AM by Acies.)
07-26-2011, 01:45 AM
Find


Messages In This Thread
Material problem - by dasde - 07-25-2011, 02:33 PM
RE: Material problem - by xtron - 07-25-2011, 02:39 PM
RE: Material problem - by dasde - 07-25-2011, 03:19 PM
RE: Material problem - by xtron - 07-25-2011, 04:00 PM
RE: Material problem - by dasde - 07-25-2011, 09:56 PM
RE: Material problem - by DRedshot - 07-25-2011, 10:03 PM
RE: Material problem - by dasde - 07-25-2011, 10:31 PM
RE: Material problem - by DRedshot - 07-25-2011, 10:53 PM
RE: Material problem - by dasde - 07-26-2011, 12:09 AM
RE: Material problem - by Acies - 07-26-2011, 01:45 AM



Users browsing this thread: 1 Guest(s)