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Pathnode Scripts
ObsidianLegion Offline
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Posts: 173
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Joined: Jun 2011
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#1
Pathnode Scripts

Since a certain person asked for monster PathNodes in my second level, I'm asking you guys for any end functions that I could use?

E.G

AddEnemyPatrolNode("MonsterName", "Node_1", TimeAtNode, " ");

What goes on the last string?

Can you guys give me script examples? I know roughly what you put there. It's to do with what the monster does when it reaches that certain node.

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
(This post was last modified: 07-28-2011, 08:42 PM by ObsidianLegion.)
07-28-2011, 08:40 PM
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Messages In This Thread
Pathnode Scripts - by ObsidianLegion - 07-28-2011, 08:40 PM
RE: Pathnode Scripts - by MrCookieh - 07-28-2011, 09:13 PM
RE: Pathnode Scripts - by Dizturbed - 07-28-2011, 10:53 PM
RE: Pathnode Scripts - by ObsidianLegion - 07-28-2011, 11:07 PM
RE: Pathnode Scripts - by MrCookieh - 07-28-2011, 11:13 PM
RE: Pathnode Scripts - by ObsidianLegion - 07-28-2011, 11:15 PM
RE: Pathnode Scripts - by MrCookieh - 07-29-2011, 10:18 AM



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