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Area collide turning on torches problem.
Fetishman Offline
Junior Member

Posts: 42
Threads: 3
Joined: Aug 2011
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#7
RE: Area collide turning on torches problem.

well, i suppose, instead of making it light, couldn't i just use the set entity active and put another torch on top of the torch that is unlit? then just use the SetEntityActive function to just replace the torches?
08-25-2011, 05:54 PM
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RE: Area collide turning on torches problem. - by Fetishman - 08-25-2011, 05:54 PM



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