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Blog: "The Problem of Repetition"
Googolplex Offline
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Joined: Oct 2008
#10
RE: Blog: "The Problem of Repetition"

I really don't think this is a problem.

Yes, it is unrealistic when NPCs speak computer generated words and no real dialogues.

But isn't story, atmosphere, design and involving more important than dialogue speaks?

I think, making a game more realistic, don't use only credible dialogues, use also photoreal textures.

But you see some old games with bad graphics are much better than actual action games.

So, the game itself is important and not some minor.



Thomas write fantastic repetitions.

I'm interested how he would write a repetition of his own games.

Consider them neutral. If you wouldn't know them and play for the first time.
You get scared by your own games?



(This post was last modified: 12-16-2011, 08:33 PM by Googolplex.)
12-16-2011, 08:32 PM
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Messages In This Thread
Blog: "The Problem of Repetition" - by Thomas - 11-28-2011, 04:29 PM
RE: Blog: "The Problem of Repetition" - by Khyrpa - 11-28-2011, 09:23 PM
RE: Blog: "The Problem of Repetition" - by Thomas - 11-28-2011, 11:11 PM
RE: Blog: "The Problem of Repetition" - by Sprog - 12-13-2011, 01:30 AM
RE: Blog: "The Problem of Repetition" - by Googolplex - 12-16-2011, 08:32 PM



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