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Script Help destorying an entity
zombiehacker595 Offline
Member

Posts: 141
Threads: 51
Joined: Mar 2012
Reputation: 3
#3
RE: destorying an entity

(04-01-2012, 04:58 AM)flamez3 Wrote: void OnStart()
{
AddUseItemCallback("", "acid", "padlock_01", BreakPadlock, true);
}


void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_01", 0.0f);
}




Change names accordingly
AddUseItemCallback("", "glass_container_mix_done_1", "padlock_1", "BreakPadlock", true);
}
void BreakPadlock(string &in asItem, string &in asEntity)
{
SetPropHealth("padlock_1", 0.0f);
}
cant use item this way? names in level editor are def the same



04-01-2012, 05:25 AM
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Messages In This Thread
destorying an entity - by zombiehacker595 - 04-01-2012, 04:53 AM
RE: destorying an entity - by flamez3 - 04-01-2012, 04:58 AM
RE: destorying an entity - by zombiehacker595 - 04-01-2012, 05:25 AM
RE: destorying an entity - by flamez3 - 04-01-2012, 06:12 AM
RE: destorying an entity - by zombiehacker595 - 04-01-2012, 08:49 AM



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