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scrip help please
JetlinerX Offline
Senior Member

Posts: 599
Threads: 49
Joined: Jun 2011
Reputation: 19
#5
RE: scrip help please

More specifically, if you just want to copy and paste:

Everything will work with that script, but please know what you did wrong, instead of just copying the new script! Smile

////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "crowbar_1", "sewer_arched_1", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("sewer_arched_1", false, true);
AddPropImpulse("sewer_arched_1", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("sewer_arched_1", true);
SetSwingDoorClosed("sewer_arched_1", false, false);
SetMoveObjectState("sewer_arched_1", 1);
PlaySoundAtEntity("","break_wood_metal", "AreaBreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "AreaBreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}

Lead Developer of "The Attic"
~Slade Mitchell

Chapter 3 (REL)

(This post was last modified: 04-03-2012, 03:42 PM by JetlinerX.)
04-03-2012, 03:40 PM
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Messages In This Thread
scrip help please - by abe.lloyd - 04-03-2012, 02:55 PM
RE: scrip help please - by stonecutter - 04-03-2012, 03:07 PM
RE: scrip help please - by abe.lloyd - 04-03-2012, 03:15 PM
RE: scrip help please - by stonecutter - 04-03-2012, 03:29 PM
RE: scrip help please - by JetlinerX - 04-03-2012, 03:40 PM
RE: scrip help please - by abe.lloyd - 04-03-2012, 03:57 PM
RE: scrip help please - by Musier - 04-03-2012, 04:04 PM
RE: scrip help please - by abe.lloyd - 04-03-2012, 04:08 PM
RE: scrip help please - by JetlinerX - 04-03-2012, 04:14 PM
RE: scrip help please - by abe.lloyd - 04-03-2012, 04:15 PM
RE: scrip help please - by JetlinerX - 04-03-2012, 04:16 PM
RE: scrip help please - by abe.lloyd - 04-03-2012, 04:21 PM
RE: scrip help please - by JetlinerX - 04-03-2012, 04:52 PM
RE: scrip help please - by Musier - 04-03-2012, 04:53 PM



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