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Can Main Menu have scripts?
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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Joined: Sep 2011
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#3
RE: Can Main Menu have scripts?

You can NOT add a script to a menu. It may be a .map but it doesn't work the same as if you were playing a game. If you wanted to make a 360 degree spin, you would have to import all the room pieces into a 3D program and animate a 360 spin from the center. Then export the whole room as a single .dae (seperate meshes).

Reasons for making a FC include:
- New Menu background
- Font and text colors
- System icons/graphics
- Shader changes
- Lantern changes
- System sound changes (player jump, sanity clicks, etc.)

That's all off the top of my head. It's mainly system changes. That's about it.
(This post was last modified: 04-23-2012, 01:33 AM by Statyk.)
04-23-2012, 01:33 AM
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Messages In This Thread
Can Main Menu have scripts? - by Rapture - 04-23-2012, 12:34 AM
RE: Can Main Menu have scripts? - by Strembitsky - 04-23-2012, 12:59 AM
RE: Can Main Menu have scripts? - by Statyk - 04-23-2012, 01:33 AM
RE: Can Main Menu have scripts? - by Putmalk - 04-23-2012, 01:55 AM
RE: Can Main Menu have scripts? - by Stepper321 - 04-23-2012, 05:41 PM



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