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[SOLVED]No scripts work
shadowZgamerZ Offline
Junior Member

Posts: 18
Threads: 3
Joined: Jul 2012
Reputation: 1
#2
RE: No scripts work

Script is missing some of these: { and }

void BuildLadder(string &in asParent, string &in asChild, int alState)
{
if(GetLocalVarInt("MonsterIsActive", 1);
{ //THIS ONE IS MISSING
if(asTimer == "BuildLadder_1")
{
SetEntityActive("wooden_board01_1", false);
SetEntityActive("wooden_board01_2", false);
SetEntityActive("wooden_board_pile01_2", false);
SetEntityActive("ladder_item_1", true);
FadeIn(2);
AddTimer("BuildLadder_2", 2, "BuildLadder");
return;
}
} //THIS ONE IS MISSING

Project: Another Penumbra Story - Chapter 1 - Deep Underground
Level Editor: 18%, Scripting: 8%, Gameplay: 3 hours or more!
(This post was last modified: 08-31-2012, 05:49 PM by shadowZgamerZ.)
08-31-2012, 05:48 PM
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Messages In This Thread
[SOLVED]No scripts work - by FlawlessHappiness - 08-31-2012, 05:11 PM
RE: No scripts work - by shadowZgamerZ - 08-31-2012, 05:48 PM
RE: No scripts work - by GoranGaming - 08-31-2012, 06:29 PM
RE: No scripts work - by FlawlessHappiness - 08-31-2012, 06:56 PM
RE: No scripts work - by Froge - 08-31-2012, 07:43 PM
RE: No scripts work - by FlawlessHappiness - 08-31-2012, 07:55 PM
RE: No scripts work - by Robby - 08-31-2012, 08:04 PM
RE: No scripts work - by Froge - 08-31-2012, 08:05 PM
RE: No scripts work - by Robby - 08-31-2012, 08:06 PM
RE: No scripts work - by FlawlessHappiness - 08-31-2012, 08:13 PM
RE: No scripts work - by Robby - 08-31-2012, 08:17 PM
RE: No scripts work - by FlawlessHappiness - 08-31-2012, 10:14 PM
RE: No scripts work - by Robby - 09-01-2012, 07:25 AM
RE: No scripts work - by FlawlessHappiness - 09-01-2012, 10:04 AM
RE: No scripts work - by Robby - 09-01-2012, 03:31 PM



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