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Drowning Trap
Melvin Offline
Member

Posts: 245
Threads: 38
Joined: Jun 2012
Reputation: 5
#6
RE: Drowning Trap

(10-20-2012, 02:55 AM)4WalledKid Wrote:
(10-20-2012, 02:50 AM)Statyk Wrote: Please post your support questions in Development Support. I have to keep moving each one of these threads.
Where is it posted now?

(10-20-2012, 02:43 AM)SmokeMelvin Wrote: I don't know if there is a tool or something for this but as far as I know, water is a plane. Like a floor or something you know.

I think the best way to do this is to make the screen fade to black, rise the water and then fade back again. Do this some times with panicking music and you'll get a dramatic drown effect.


Goodluck, SmokeMelvin
That's a pretty good idea but, how do I rise up the water in the script? It is not an entity.
Let me think.... Dodgy

Maybe you could make multipile rooms. Duplicate them across the map and let your player teleport to each room. Teleport him while the screen is black and the player would have no idea the room that he is in is different each time. Big Grin

[Image: 25F7U37.png]
10-20-2012, 03:24 AM
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Messages In This Thread
Drowning Trap - by 4WalledKid - 10-20-2012, 02:22 AM
RE: Drowning Trap - by Melvin - 10-20-2012, 02:43 AM
RE: Drowning Trap - by Statyk - 10-20-2012, 02:50 AM
RE: Drowning Trap - by 4WalledKid - 10-20-2012, 02:55 AM
RE: Drowning Trap - by Statyk - 10-20-2012, 03:00 AM
RE: Drowning Trap - by Melvin - 10-20-2012, 03:24 AM
RE: Drowning Trap - by Statyk - 10-20-2012, 06:39 AM
RE: Drowning Trap - by Damascus - 10-20-2012, 07:21 AM



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