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Disable saving
DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#4
RE: Disable saving

There is a roundabout method of using save points in a custom story. Put an Examine area around the save point, and have a script that runs when you interact with it to set a local variable to a certain number. Then have a script in your OnEnter section that checks which number the variable is set at then transports the player to a PlayerStart located at the appropriate save point.

Very roundabout, but it would work. Better to just do a FC though.

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08-22-2013, 11:42 AM
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Messages In This Thread
Disable saving - by Chap - 08-21-2013, 07:34 PM
RE: Disable saving - by The chaser - 08-21-2013, 07:47 PM
RE: Disable saving - by Chap - 08-21-2013, 07:57 PM
RE: Disable saving - by DeAngelo - 08-22-2013, 11:42 AM
RE: Disable saving - by The chaser - 08-22-2013, 12:19 PM
RE: Disable saving - by DeAngelo - 08-22-2013, 10:48 PM
RE: Disable saving - by summit - 08-24-2013, 08:00 AM
RE: Disable saving - by PutraenusAlivius - 08-24-2013, 08:06 AM
RE: Disable saving - by summit - 08-24-2013, 08:52 AM
RE: Disable saving - by Your Computer - 08-24-2013, 11:11 PM



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