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problem with .lang files after unofficial patch install
MatthewTaylor92 Offline
Junior Member

Posts: 10
Threads: 5
Joined: Apr 2013
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#4
RE: problem with .lang files after unofficial patch install

(03-20-2014, 10:47 AM)Romulator Wrote: Could you post your extra_english.lang file, juussst in case?


<LANGUAGE>

<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">...</Entry>
</CATEGORY>

<CATEGORY Name="Messages">
<Entry Name="Intro_1">"Foolery, sir, does walk about the orb like the sun; it shines everywhere.[br]William Shakespeare, Twelfth Night”</Entry>
</CATEGORY>

</LANGUAGE>

and the call in library.hps:

. . .
void Intro(string &in asTimer) {
string x = asTimer;
if (x == "T1") {
SetMessage("Messages", "Intro_1", 5); //"Foolery, sir... quote
PlaySoundAtEntity("", "ambience_dark_1", "Player", 0, false);
}
else if (x == "T2") {
. . .

I also tried to run the game directly from the new patched executable file, but nothing happens

i don't know why, but when i launch the map normally by the custom story menu it works.. but if i change the ShowMenu entry in main_settings.cfg to false (and so the map is loaded directly) it does not work anymore.. I don't know where can be the problem!
(This post was last modified: 03-20-2014, 05:24 PM by MatthewTaylor92.)
03-20-2014, 04:51 PM
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RE: problem with .lang files after unofficial patch install - by MatthewTaylor92 - 03-20-2014, 04:51 PM



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