Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Blender] Importing to HPL2
narutohokager Offline
Member

Posts: 149
Threads: 28
Joined: Jan 2011
Reputation: 0
#7
RE: [Blender] Importing to HPL2

Does it matter if there are many mesh ? I did a screenshot to show you :
http://img11.hostingpics.net/pics/546456561.jpg

If you see right, there are a skeleton for the animation, and many mesh, like the t-shirt, the hands, head, hair...
All this stuff have 1 material per mesh and 1 texture, except : The hands and The head, they dont have texture, only 1 material

For the exportation, i select all the character with selection tool B then i export them ?

"Make sure your mesh is properly parented to your armature, then select the armature itself to export both."
What do you mean by that ? That the skeleton, if we rotate it, he move the mesh too ?

Thank you in advance, sorry if i ask much, but i want to be sure that all i done are correct because i tested and it crash in ModelView

Sorry for my bad english
Amnesia The Revenge - Chapter 1
08-22-2014, 08:18 PM
Website Find


Messages In This Thread
[Blender] Importing to HPL2 - by narutohokager - 08-13-2014, 10:14 PM
RE: [Blender] Importing to HPL2 - by Artsy - 08-14-2014, 12:20 AM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 08-15-2014, 08:34 PM
RE: [Blender] Importing to HPL2 - by narutohokager - 08-22-2014, 08:18 PM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 08-22-2014, 10:48 PM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 08-23-2014, 02:13 PM
RE: [Blender] Importing to HPL2 - by Mudbill - 09-03-2014, 04:13 PM
RE: [Blender] Importing to HPL2 - by MrBehemoth - 09-03-2014, 04:59 PM
RE: [Blender] Importing to HPL2 - by Mudbill - 09-03-2014, 09:22 PM
RE: [Blender] Importing to HPL2 - by Mudbill - 09-07-2014, 07:51 PM
RE: [Blender] Importing to HPL2 - by 7heDubz - 09-26-2014, 12:14 AM



Users browsing this thread: 1 Guest(s)