Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sublime Storytelling
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#3
RE: Sublime Storytelling

(01-17-2015, 04:33 AM)valetheimpaler Wrote: Rather, the story is all absorbed through the environment, and the players imagination generates the rest.
I feel that if this could be properly used it could have great effect, and simultaneously, create a scary and unnerving story could boost fear levels to a supreme high.
Sometimes the things that are scariest are the things that aren't there, but that you only expect and imagine.
So what do you all think on that?
I think it would be cool to see a custom story based around this idea.

It's what I'm using for my own custom story. You were just given some relevant info and the rest is from the environment. So unless you read all of the diaries and notes, you won't completely know the story of the CS.

"Veni, vidi, vici."
"I came, I saw, I conquered."
01-17-2015, 09:16 AM
Find


Messages In This Thread
Sublime Storytelling - by Vale - 01-17-2015, 04:33 AM
RE: Sublime Storytelling - by Daemian - 01-17-2015, 05:52 AM
RE: Sublime Storytelling - by PutraenusAlivius - 01-17-2015, 09:16 AM



Users browsing this thread: 1 Guest(s)