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Continuing game after credits
Mudbill Offline
Muderator

Posts: 3,881
Threads: 59
Joined: Apr 2013
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#9
RE: Continuing game after credits

The entity must have a mesh or else it won't work. What you can do is set the mesh to be something simple like the technical block box, then tick the box off for "Show mesh" to make it invisible.

Anyway there are more ways to do it. Another way you can use is to push the player up/down via some elevator. Or use some animation (but I wouldn't recommend that. Better to let the game animate it on its own).

07-31-2016, 07:39 PM
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Messages In This Thread
Continuing game after credits - by Darkfire - 06-15-2015, 07:05 PM
RE: Continuing game after credits - by Neelke - 06-15-2015, 07:30 PM
RE: Continuing game after credits - by Darkfire - 06-15-2015, 07:45 PM
RE: Continuing game after credits - by Mudbill - 06-15-2015, 08:14 PM
RE: Continuing game after credits - by Slanderous - 06-15-2015, 11:16 PM
RE: Continuing game after credits - by Darkfire - 07-31-2016, 07:06 PM
RE: Continuing game after credits - by Mudbill - 07-31-2016, 07:39 PM
RE: Continuing game after credits - by Darkfire - 08-01-2016, 12:47 PM
RE: Continuing game after credits - by Darkfire - 08-02-2016, 02:55 PM



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