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Why is the engine frame-rate limited?
MulleDK19 Offline
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Posts: 545
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Joined: Jun 2009
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#11
Solved: 8 Years, 2 Months ago RE: Why is the engine frame-rate limited?

(09-09-2010, 07:02 AM)Kleetus Wrote: Isn't it the same thing though, it's locking my frame-rate to 60FPS, which is the same as my refresh rate?

Are you ignorant, or just stupid?
(09-09-2010, 06:52 AM)jens Wrote: Because limiting the framrate to 60 has nothing to do with syncing the rendering to the update of the screen, that is why you need to have vsync enabled to remove the tearing.



(09-09-2010, 07:02 AM)Kleetus Wrote:
(09-09-2010, 06:52 AM)jens Wrote: it is locked to 60 as there is no need for it to be higher
With this point, I beg to differ.

Limiting the frame-rate can affect input responsiveness.

For me, runnning the game at 60FPS creates input lag.

At 80FPS, it's like playing another game, it's much smoother.
If you get input lag at 60 fps, you've got a virus or something.

Turn off mouse smoothing in options.



(09-09-2010, 07:02 AM)Kleetus Wrote: My specs
---------

Intel Core2Duo E8500 @ 3.16GHz.
4GB DDRII Ram
SAPPHIRE 4890 Factory OC with 10.8 drivers
X-Fi Fatality sound card
Dell 2408WFP Ultrasharp @ 1920x1200.
(09-09-2010, 06:54 AM)MattF Wrote: I just found this really good explanation of why this is so if you're interested kleetus

Thanks for your reply.

I appreciate the post, but I already know what it is.

This game, by default, limits my frame-rate to 60FPS.

My monitor's refresh rate is 60.

Enabling Vsync limits the frame-rate to 60FPS.
I suggest you read that explanation again, because clearly, you haven't the faintest fucking idea of what VSync is.

[Image: 16455.png]
09-09-2010, 07:50 AM
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RE: Why is the engine frame-rate limited? - by MulleDK19 - 09-09-2010, 07:50 AM



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