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How to make a gust push a door and a chair?
Russ Money Offline
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#2
RE: How to make a gust push a door and a chair?

(03-14-2011, 04:24 AM)XxItachi09xX Wrote: How? I am trying to make it more creepier for my story, how?

Scripting.

Here are the funcs

For the chair
AddPropImpulse("chair", 0, 0, 0, "world");

The three 0's are the cords for the X, Y, Z axis. "chair" is name of the entity and "world" is the CordSystem, you normally want to leave it as "world".

For the door, it's the same
AddPropImpulse("door", 0, 0, 0, "world");

You'll want to add the impulse on which way it opens.
Example: If the door swings open towards the X axis, increasingly, it'll be something like this:

AddPropImpulse("door", 0.8f, 0, 0, "world");
03-14-2011, 05:19 AM
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RE: How to make a gust push a door and a chair? - by Russ Money - 03-14-2011, 05:19 AM



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