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Drill Parts Bug? (*spoiler*) -SOLVED-
PuerNoctis Offline
Junior Member

Posts: 3
Threads: 1
Joined: Mar 2011
Reputation: 0
#2
RE: Drill Parts Bug? (*spoiler*)

Okay, another post in the forum stated that the savegames are in XML-Format, so I looked into my latest save and added the missing drill part.

This was already present:
<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="hand_drill_part02" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="drill_part" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill_part02.tga" />
    <var type="3" name="mfAmount" val="1.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_drill_part" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_drill_part" />
</class>

<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="hand_drill_part03" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="drill_part" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill_part03.tga" />
    <var type="3" name="mfAmount" val="1.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_drill_part" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_drill_part" />
</class>

I added this:
<class type="cLuxInventory_Item_SaveData" name="">
    <var type="4" name="msName" val="hand_drill_part01" />
    <var type="2" name="mlType" val="0" />
    <var type="4" name="msSubType" val="drill_part" />
    <var type="4" name="msVal" val="" />
    <var type="4" name="msExtraVal" val="" />
    <var type="4" name="msImageFile" val="graphics/item/graphics/item/graphics/item/graphics/item/graphics/item/hand_drill_part01.tga" />
    <var type="3" name="mfAmount" val="1.000000" />
    <var type="2" name="mlCount" val="1" />
    <var type="4" name="msGameNameEntry" val="ItemName_drill_part" />
    <var type="4" name="msGameDescEntry" val="ItemDesc_drill_part" />
</class>

I have the item in my inventory now, but it still says that I don't have all parts as soon as I try to assemble it.

Can anyone point me to another variable/element I have to modify in my savegame to make it actually work?

I would be very grateful, really Smile

Cheers
PuerNoctis
03-19-2011, 11:09 PM
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Messages In This Thread
RE: Drill Parts Bug? (*spoiler*) - by PuerNoctis - 03-19-2011, 11:09 PM
RE: Drill Parts Bug? (*spoiler*) - by thepaleking - 03-20-2011, 06:03 AM



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