Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
a question...
Danny Boy Offline
Posting Freak

Posts: 2,718
Threads: 85
Joined: Mar 2011
Reputation: 81
#3
RE: a question...

(05-26-2011, 01:41 PM)Tanshaydar Wrote: What's the difference? You can place entities deactivated, then activate specific entity you want to create at that area.

Wiki has something for this.

void CreateEntityAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave);

Creates an entity at an area.

asEntityName - internal name
asEntityFile - entity to be used + extension .ent
asAreaName - the area to create the entity at
abFullGameSave - determines whether an entity “remembers” its state

well do you remenber that one time i asked you at youtube how did you made the bilboard disapear from the flash light? but you said it wouldn't work the same way whit a monster? well this is kinda a way to go around that problem... or do you rather see some glowing eyes float in the nothing?

(This post was last modified: 05-26-2011, 05:32 PM by Danny Boy.)
05-26-2011, 05:30 PM
Website Find


Messages In This Thread
a question... - by Danny Boy - 05-26-2011, 01:25 PM
RE: a question... - by Tanshaydar - 05-26-2011, 01:41 PM
RE: a question... - by Danny Boy - 05-26-2011, 05:30 PM
RE: a question... - by Tanshaydar - 05-27-2011, 06:47 AM



Users browsing this thread: 1 Guest(s)