Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pathnode Scripts
ObsidianLegion Offline
Member

Posts: 173
Threads: 53
Joined: Jun 2011
Reputation: 0
#6
RE: Pathnode Scripts

(07-28-2011, 11:13 PM)MrCookieh Wrote: if you place a pathnode at each side of the door, he does it automatically, yes Smile

Like:

. | .

I know that kinda looks wrong. xD

"Good men mean well; they just don't always end up doing well." -Isaac Clarke, Dead Space 2, Chapter 12
07-28-2011, 11:15 PM
Find


Messages In This Thread
Pathnode Scripts - by ObsidianLegion - 07-28-2011, 08:40 PM
RE: Pathnode Scripts - by MrCookieh - 07-28-2011, 09:13 PM
RE: Pathnode Scripts - by Dizturbed - 07-28-2011, 10:53 PM
RE: Pathnode Scripts - by ObsidianLegion - 07-28-2011, 11:07 PM
RE: Pathnode Scripts - by MrCookieh - 07-28-2011, 11:13 PM
RE: Pathnode Scripts - by ObsidianLegion - 07-28-2011, 11:15 PM
RE: Pathnode Scripts - by MrCookieh - 07-29-2011, 10:18 AM



Users browsing this thread: 1 Guest(s)