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[Amnesia] Screenshot criticism thread
i3670 Offline
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RE: Screenshot criticism thread

Map that I am currently working on:

[Image: pUY1I7m.jpg]

http://i.imgur.com/pUY1I7m.jpg

"What you think is irrelevant" - A character of our time

A Christmas Hunt
04-13-2014, 02:32 AM
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ReadingNotAllowed Offline
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RE: Screenshot criticism thread

(04-13-2014, 02:32 AM)i3670 Wrote: Map that I am currently working on:

[Image: pUY1I7m.jpg]

http://i.imgur.com/pUY1I7m.jpg

Can't really see anything :L

Better to have a story and end it, then to never realise it has begun...

- Red
04-13-2014, 12:04 PM
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daortir Offline
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RE: Screenshot criticism thread

Uhm, it's too dark to see anything, so I guess I'll just give a little personal opinion about the AMFP assets :
they are amazing but should not replace creativity. In many projects (don't want to point fingers because that's useless) we see that people just claim to use AMFP assets as if it was a proof of originality.

I'm a little bit afraid that with those new assets, we could see thousands of similar machine rooms that don't go any further than "darkness, pipes, amfp machines, eletric lights" : /...

I just feel like Kia's outdoor maps, Premonition's "boss fight" have shown a creative use of the AMFP assets and that those are showing us that the assets need to be used personally.

We got new items to use and that's amazing, but I think we should try to be creative with those assets like most of us are now with TDD ones. Reproducing a mansion map or two to learn the new static objects, making a quick machine map to see how the assets turn out can be useful and is, I guess, necessary to see how the assets come out in the editor. I'd still be very sad to see, after dozens of similar TDD mansion and castle areas, dozens of similar AMFP mansion and machine areas.

I don't know how you guys feel about it, I am not saying that making those maps isn't good or anything, I just wanted to share some thoughts about us having new available assets : 3.

04-13-2014, 12:43 PM
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Romulator Offline
Not Tech Support ;-)

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RE: Screenshot criticism thread

I would just like to say that, in that picture, what is the visual hierarchy? What do you want the user to look at?

Discord: Romulator#0001
[Image: 3f6f01a904.png]
04-13-2014, 01:00 PM
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Slanderous Offline
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RE: Screenshot criticism thread

Any thoughts on this? It's from the mod i'm making

PS. Don't bother yourself with the menu options - the mod is using polish language for now ;p
04-13-2014, 03:20 PM
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Romulator Offline
Not Tech Support ;-)

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RE: Screenshot criticism thread

Are all those trees the same size in height (and possibly width)? While an effective backdrop, trees are not always the same height, let alone width. It's tedious to do now to remove and redo them, but it's just a thought. I don't think many people would care though as far as I know. (This was one of the first criticisms I ever got, and that was from YourComputer.)

Discord: Romulator#0001
[Image: 3f6f01a904.png]
04-13-2014, 03:37 PM
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devin413 Offline
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Music  RE: Screenshot criticism thread

[Image: ssqsdwu5.jpg]

Boris Game Studios: Devin413 Moddels Maps Scripts.
Tenebris Lake
Killings In Altstadt

04-18-2014, 10:18 PM
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lothabread Offline
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RE: Screenshot criticism thread

It might just be me, but those lights look way too bright to be giving off such little light. other than that super spooky ominous look
04-18-2014, 10:42 PM
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daortir Offline
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RE: Screenshot criticism thread

Yeah, basically light sources aren't coherent with the environment around them. The complete darkness isn't realistic.

04-18-2014, 11:04 PM
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Acies Offline
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RE: Screenshot criticism thread

Haven't been modding for a long while. Made a couple of new assets for an area today, this was what I managed to pull together after some hours:
http://www.twitch.tv/acies404/c/4091231

Video format. Ideas? Tips? Tricks?

[Image: mZiYnxe.png]


04-19-2014, 01:59 AM
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