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Level Editor Help Outdoor Ideas
Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
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#1
Outdoor Ideas

I very bad when It comes to making maps with a lot of realism.
My indoors are bearable.
But when I make outside maps it looks like a kid with finger paint.

I am not a noob, So I can find most things easily.
I just wanted to know if I can get any suggestions for outdoors.

I mainly want help in these areas.
-Rain
-Thunder
-NON GLITCHY GRASS!
-Mountains
-Lighting.


and I didn't want to make a separate thread but how do I make more than one particle system in a script?

04-04-2012, 12:17 AM
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Obliviator27 Offline
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Posts: 792
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#2
RE: Outdoor Ideas

Rain is a particle system. Use the rain sound under...general, I think along with it and you should be fine.
Thunder and lighting is a script that flickers a boxlight momentarily, then a sound plays afterwards. Timers are your best bet.
When placing grass, be sure to turn collision off in the second tab.
Mountains are usually very large dirt piles, placed far off.
Use a large boxlight with fairly high values to accurately depict outdoors.

You can call CreateParticleSystemAtEntity more than once.

04-04-2012, 12:41 AM
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Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
Reputation: 8
#3
RE: Outdoor Ideas

(04-04-2012, 12:41 AM)Obliviator27 Wrote: Rain is a particle system. Use the rain sound under...general, I think along with it and you should be fine.
Thunder and lighting is a script that flickers a boxlight momentarily, then a sound plays afterwards. Timers are your best bet.
When placing grass, be sure to turn collision off in the second tab.
Mountains are usually very large dirt piles, placed far off.
Use a large boxlight with fairly high values to accurately depict outdoors.

You can call CreateParticleSystemAtEntity more than once.
Thanks, +1rep.

But the CreateParticle system thingy I used it about 5 times and only one worked.
All with different names that correspond with the in game name.

I tried PreLoadParticle thingy but it says "Blah blah blah is not declared"

04-04-2012, 12:43 AM
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SilentStriker Offline
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Posts: 950
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#4
RE: Outdoor Ideas

(04-04-2012, 12:43 AM)Xanthos Wrote:
(04-04-2012, 12:41 AM)Obliviator27 Wrote: Rain is a particle system. Use the rain sound under...general, I think along with it and you should be fine.
Thunder and lighting is a script that flickers a boxlight momentarily, then a sound plays afterwards. Timers are your best bet.
When placing grass, be sure to turn collision off in the second tab.
Mountains are usually very large dirt piles, placed far off.
Use a large boxlight with fairly high values to accurately depict outdoors.

You can call CreateParticleSystemAtEntity more than once.
Thanks, +1rep.

But the CreateParticle system thingy I used it about 5 times and only one worked.
All with different names that correspond with the in game name.

I tried PreLoadParticle thingy but it says "Blah blah blah is not declared"
You need to remember and write the extension of the file so if you for example use ps_blood_drop you need to write it as ps_blood_drop.ps Smile


04-04-2012, 09:39 PM
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Xanthos Offline
Senior Member

Posts: 318
Threads: 9
Joined: Mar 2012
Reputation: 8
#5
RE: Outdoor Ideas

(04-04-2012, 09:39 PM)SilentStriker Wrote:
(04-04-2012, 12:43 AM)Xanthos Wrote:
(04-04-2012, 12:41 AM)Obliviator27 Wrote: Rain is a particle system. Use the rain sound under...general, I think along with it and you should be fine.
Thunder and lighting is a script that flickers a boxlight momentarily, then a sound plays afterwards. Timers are your best bet.
When placing grass, be sure to turn collision off in the second tab.
Mountains are usually very large dirt piles, placed far off.
Use a large boxlight with fairly high values to accurately depict outdoors.

You can call CreateParticleSystemAtEntity more than once.
Thanks, +1rep.

But the CreateParticle system thingy I used it about 5 times and only one worked.
All with different names that correspond with the in game name.

I tried PreLoadParticle thingy but it says "Blah blah blah is not declared"
You need to remember and write the extension of the file so if you for example use ps_blood_drop you need to write it as ps_blood_drop.ps Smile
hmm, maybe that's it I'll check

04-04-2012, 09:44 PM
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