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Follow The Red Light
Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#51
RE: Follow The Red Light

(06-29-2012, 07:10 PM)Dune Jumper Wrote: Looks awesome.
Thank you, I enjoy your cap sir.
07-14-2012, 09:11 PM
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Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#52
RE: Follow The Red Light

Not dead (...unlike Traggey's computer)!


Ahem, I have been creating an outdoor asset today. It is far from done, still a work in progress. Some of the UVs are strange as well :> Traggey made the texture, I've made the model. It's only a 512 diffuse texture
(!), no normal or spec map (wow, still looks awesome thanks to Traggey's drawing skills).

[Image: cH3Wj.png]

Full view:
http://i.imgur.com/cH3Wj.png

[Image: mZiYnxe.png]


08-04-2012, 03:59 AM
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failedALIAS Offline
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#53
RE: Follow The Red Light

(08-04-2012, 03:59 AM)Acies Wrote: Not dead (...unlike Traggey's computer)!


Ahem, I have been creating an outdoor asset today. It is far from done, still a work in progress. Some of the UVs are strange as well :> Traggey made the texture, I've made the model. It's only a 512 diffuse texture
(!), no normal or spec map (wow, still looks awesome thanks to Traggey's drawing skills).

[Image: cH3Wj.png]

Full view:
http://i.imgur.com/cH3Wj.png


I definitely like the design, but yeah it is still unfinished. (Pointing out what's already mentioned like a prick.)
08-04-2012, 06:21 AM
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RawkBandMan Offline
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Posts: 1,146
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#54
RE: Follow The Red Light

Wait, you mean this isn't dead?

HALLELUJAH!

Looks great, honestly can't wait for this.

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
(This post was last modified: 08-04-2012, 06:49 AM by RawkBandMan.)
08-04-2012, 06:49 AM
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Kman Offline
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#55
RE: Follow The Red Light

(08-04-2012, 06:49 AM)XxRoCkBaNdMaNxX Wrote: Wait, you mean this isn't dead?

HALLELUJAH!

Looks great, honestly can't wait for this.
Pff, I love how everyone assumes that just cause something hasn't been updated in a while it's dead.

Posting Freak
08-04-2012, 07:46 AM
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Traggey Offline
is mildly amused

Posts: 3,257
Threads: 74
Joined: Feb 2012
Reputation: 185
#56
RE: Follow The Red Light

'Course it's not dead, I intend to release atleast one custom story before I need to leave the community for school!

Also yeah these ''outside'' models will only be shown in the distance so you won't actually get anywhere close to them, which is why I went for handpainted textures.
08-04-2012, 09:48 AM
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Acies Offline
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Posts: 1,643
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#57
RE: Follow The Red Light

[Image: cVCCH.jpg]

Woop woop! Calling it done. Still a 512x512 diffuse - this is a render from maya, not placed in amnesia yet.

[Image: mZiYnxe.png]


08-06-2012, 12:48 AM
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Rapture Offline
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#58
RE: Follow The Red Light

Sad
How do you do those handpainted textures? I can't even do the UV unwrapping even with cgtexture pictures.
And they also come out really low res (Downloaded at 1024x1024 or higher) in Blender, not sure why.

Also those textures remind me alot of the Warcraft 3 human artstyle. Big Grin
08-06-2012, 03:00 AM
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Acies Offline
Posting Freak

Posts: 1,643
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Joined: Feb 2011
Reputation: 73
#59
RE: Follow The Red Light

Traggey does the handpaint, so I can't answer that. I remember I promised you to upload a UV tutorial, and this was surely all about the UVs. Maybe I'll do an additional piece which I tutorialize :>

They remind me of world of warcraft hehe.

[Image: mZiYnxe.png]


08-06-2012, 03:55 AM
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zaggnut Offline
Member

Posts: 62
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Joined: Jul 2012
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#60
RE: Follow The Red Light

i hope there is jump scares everywhere in this

The human race will Bleed, they will serve my
need!
08-06-2012, 07:00 AM
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