Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


What new features would you add in a non-Amnesia Frictional Games Adventure?
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
#51
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Even though the music can be exploited very easily, I still say it's very important in the game. Without that music, I wouldn't ever feel the danger "coming".

[Image: Tv0YgQb.gif]
Image by BandyGrass
09-11-2012, 04:37 PM
Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#52
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
Seems good.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 09-11-2012, 04:39 PM by Robby.)
09-11-2012, 04:39 PM
Website Find
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
#53
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
I prefer them staying in the area(s), it makes the gameplay harder and scarier.
09-11-2012, 04:46 PM
Find
Deep One Offline
Posting Freak

Posts: 1,150
Threads: 9
Joined: Jun 2012
Reputation: 63
#54
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 04:46 PM)The Rock Worm Wrote:
(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
I prefer them staying in the area(s), it makes the gameplay harder and scarier.
yeah that was my point, maybe I wasn't clear enough.
09-11-2012, 05:03 PM
Find
KingWolf Offline
Member

Posts: 135
Threads: 2
Joined: Sep 2012
Reputation: 7
#55
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Feature (?) - More "Interface Screw". Possible "Mind Screw" as well!

Helping "Nemet Robert " with his unofficial map.
09-11-2012, 05:08 PM
Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#56
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 05:08 PM)KingWolf Wrote: Feature (?) - More "Interface Screw". Possible "Mind Screw" as well!
Add ^, and I'm happy.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-11-2012, 05:31 PM
Website Find
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
#57
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 05:03 PM)Deep One Wrote:
(09-11-2012, 04:46 PM)The Rock Worm Wrote:
(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stay
You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear!
I prefer them staying in the area(s), it makes the gameplay harder and scarier.
yeah that was my point, maybe I wasn't clear enough.
You were clear, I was agreeing with you.
09-11-2012, 05:58 PM
Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#58
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

Feature (?) A melee weapon that only stuns an enemy, and never kills.
It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 09-11-2012, 07:08 PM by Robby.)
09-11-2012, 07:04 PM
Website Find
The Rock Worm Offline
Senior Member

Posts: 714
Threads: 83
Joined: Nov 2011
Reputation: 16
#59
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills.
That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon.
09-11-2012, 07:06 PM
Find
Robby Offline
Posting Freak

Posts: 2,549
Threads: 38
Joined: Jun 2009
Reputation: 47
#60
RE: What new features would you add in a non-Amnesia Frictional Games Adventure?

(09-11-2012, 07:06 PM)The Rock Worm Wrote:
(09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills.
That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon.
It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-11-2012, 07:08 PM
Website Find




Users browsing this thread: 2 Guest(s)