Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help Editing or adding new textures to objects
4WalledKid Offline
Member

Posts: 107
Threads: 23
Joined: Oct 2012
Reputation: 1
#1
Question  Editing or adding new textures to objects

Is there any way to edit or add new textures to objects that are already in the game? Huh

[Image: 4walledkidbanner_zps1514b7f6.png]
12-06-2012, 09:36 PM
Website Find Reply
Steve Offline
Member

Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#2
RE: Editing or adding new textures to objects

You might find this helpfull Wink
http://www.frictionalgames.com/forum/thread-17299.html

CURRENTLY WORKING ON:
Final Light = 40%
Need of voice actors.
12-06-2012, 09:53 PM
Find Reply
Ongka Offline
Member

Posts: 225
Threads: 3
Joined: Nov 2010
Reputation: 20
#3
RE: Editing or adding new textures to objects

Go to Entities -> pick a model -> look for the ".dds" file with the same name as the entity and convert it to an imagefile which you can edit. To save the new texture just convert it back to ".dds".
There are a plenty of converters out there. If you have CS5 or CS6 there are plugins which allow you to open .dds files directly with photoshop.
Remember to make a backup of the original files, you may just copy the entity folder of the entity you're going to reskin.

[Image: 18694.png]
12-06-2012, 09:53 PM
Find Reply
4WalledKid Offline
Member

Posts: 107
Threads: 23
Joined: Oct 2012
Reputation: 1
#4
RE: Editing or adding new textures to objects

Thanks! But lets say I want to share my CS but I don't want the game files of other people to be replaced. I want to make a new wall so I copied the default.dae and the default.msh into the CS folder. and edited the .dds file, is the game going to look for that file when running?

[Image: 4walledkidbanner_zps1514b7f6.png]
(This post was last modified: 12-06-2012, 10:17 PM by 4WalledKid.)
12-06-2012, 10:15 PM
Website Find Reply
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#5
RE: Editing or adding new textures to objects

(12-06-2012, 10:15 PM)4WalledKid Wrote: Thanks! But lets say I want to share my CS but I don't want the game files of other people to be replaced. I want to make a new wall so I copied the default.dae and the default.msh into the CS folder. and edited the .dds file, is the game going to look for that file when running?
Well, fucks are going to explain it another time:

So:

In your fu**ing CS folder, make a fu**ing folder named "static_objects". Put the fu**ing folders with the fu**ing walls with their fu**ing textures in there, and you are done. The fu**ing game needs the fu**ing models to be in the fu**ing Amnesia's folders, but when you play fu**ing Amnesia, it searches for the stuff in the fu**ing CS folder too.

Did it work with fucks?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-06-2012, 10:35 PM
Find Reply
4WalledKid Offline
Member

Posts: 107
Threads: 23
Joined: Oct 2012
Reputation: 1
#6
RE: Editing or adding new textures to objects

(12-06-2012, 10:35 PM)The chaser Wrote: Well, fucks are going to explain it another time:
This worked!!! OMG Thanks so much! You've helped me a lot here...

[Image: 4walledkidbanner_zps1514b7f6.png]
12-06-2012, 10:48 PM
Website Find Reply
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#7
RE: Editing or adding new textures to objects

(12-06-2012, 10:48 PM)4WalledKid Wrote:
(12-06-2012, 10:35 PM)The chaser Wrote: Well, fucks are going to explain it another time:
This worked!!! OMG Thanks so much! You've helped me a lot here...
Fucks FTW!

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-06-2012, 10:49 PM
Find Reply




Users browsing this thread: 1 Guest(s)