Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Penumbra: Overture Demo on Dell Inspiron 6400
juandering Offline
Junior Member

Posts: 1
Threads: 1
Joined: Mar 2007
Reputation: 0
#1
Solved: 4 Years, 5 Months, 2 Weeks ago Penumbra: Overture Demo on Dell Inspiron 6400

Screen freezes black after intro and have to use task manager to stop the application; hpl.log below:

Quote:-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 640 x 480 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 4
  Multisampling: 0
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse
    Fog
   Creating fog textures: Solid Additive Alpha
   init sky box
  Renderer3D created
Creating screen buffers size 640.000000 : 480.000000
ERROR: Couldn't create screenbuffer!
Creating programs
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg'
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg'
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg'
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'!
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'!
CG ERROR : The program could not load.
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open software device... Failed opening hardware device, using software
  Device name: Generic Software
  OpenAL Version Supported: 1.1
  Number of channels: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Trying to load vertex program!
Success!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'data/level00_01_boat_cabin.dae' took: 275 ms
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Start Num Of: 81
Start Num Of: 1
Loading map 'level00_01_boat_cabin.dae' took: 1627 ms

And portion of dxdiag.txt below:

Quote:------------------
System Information
------------------
Time of this report: 4/1/2007, 00:06:05
       Machine name: DELL6400
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_qfe.061219-0311)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
       System Model: MM061                          
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A12
          Processor: Genuine Intel® CPU           T2500  @ 2.00GHz (2 CPUs)
             Memory: 1014MB RAM
          Page File: 492MB used, 1948MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: Mobile Intel® 945GM Express Chipset Family
     Manufacturer: Intel Corporation
        Chip type: Intel® Calistoga Graphics Controller
         DAC type: Internal
       Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_01BD1028&REV_03
   Display Memory: 224.0 MB
     Current Mode: 1280 x 800 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: ialmrnt5.dll
   Driver Version: 6.14.0010.4446 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 12/14/2005 02:01:20, 36992 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: ialmnt5.sys
    Mini VDD Date: 12/13/2005 18:09:34, 1364574 bytes
Device Identifier: {D7B78E66-64E2-11CF-C662-B721A2C2CB35}
        Vendor ID: 0x8086
        Device ID: 0x27A2
        SubSys ID: 0x01BD1028
      Revision ID: 0x0003
      Revision ID: 0x0003
      Video Accel:
Deinterlace Caps: n/a
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
            Description: SigmaTel Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7690&SUBSYS_102801BD&REV_1022
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: sthda.sys
         Driver Version: 5.10.4823.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 11/16/2005 15:36:00, 1047816 bytes
            Other Files:
        Driver Provider: SigmaTel
         HW Accel Level: Full
              Cap Flags: 0xB5B
    Min/Max Sample Rate: 44100, 96000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
EAX™ 2.0 Listen/Src: No, No
   I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No
               Registry: OK
      Sound Test Result: Not run

Thanks for any help.
03-31-2007, 10:23 PM
Find
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#2
Solved: 4 Years, 5 Months, 2 Weeks ago RE: Penumbra: Overture Demo on Dell Inspiron 6400

Strange, the graphics card report that it can handle the game. However Intel graphic cards are quite strange beasts...

Check and see if you can find some newer drivers. Also try setting shader mode to Low.
03-31-2007, 10:59 PM
Find




Users browsing this thread: 1 Guest(s)