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Adding a Penumbra Monster /!\ 1 New Problems
plutomaniac Offline
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#31
RE: Adding a Penumbra Monster /!\ 1 New Problems

Ok, everything is done. I will also look to fix Infected more, although this model behaves fine. For now, a small video of the dog - tell me what you think. Should I change something?



07-17-2011, 09:24 PM
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Jordo76 Offline
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#32
RE: Adding a Penumbra Monster /!\ 1 New Problems

Well i suggest you change some speed for the animations no ?
Then, we'll hit perfectness.
07-17-2011, 09:48 PM
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Tanshaydar Offline
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#33
RE: Adding a Penumbra Monster /!\ 1 New Problems

Great work there pluto!
You really grasped the editor!

07-17-2011, 09:52 PM
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plutomaniac Offline
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#34
RE: Adding a Penumbra Monster /!\ 1 New Problems

(07-17-2011, 09:52 PM)Tanshaydar Wrote: Great work there pluto!
You really grasped the editor!

ha,ha yes, thx I did. It took me like 4 hours I think to figure everything out and make it finally work as it should. I will use that knowledge to hopefully bring back to life two other models that I'm currently working on. I don't think that these will work though. We'll see.
07-17-2011, 10:31 PM
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Patacorow Offline
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#35
RE: Adding a Penumbra Monster /!\ 1 New Problems

you used the wrong music for the dog lol
07-19-2011, 11:20 AM
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plutomaniac Offline
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#36
RE: Adding a Penumbra Monster /!\ 1 New Problems

I will fix this. I need to find the dog sound now from overture...
07-19-2011, 12:39 PM
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plutomaniac Offline
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#37
RE: Adding a Penumbra Monster /!\ 1 New Problems

The sounds of the dog are normal, nothing more changed.

The pack is released:

http://www.frictionalgames.com/forum/thread-9251.html
07-19-2011, 08:11 PM
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MrCookieh Offline
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#38
RE: Adding a Penumbra Monster /!\ 1 New Problems

looks a bit odd, when the dog falls on the ground while attacking the door. I know what you want to do,
but maybe the normal attack animation looks better?

At his first attack, when the dog made his slam animation, I thought: DOOR WINS!

Anyways, awesome work, will definitely surprise an amnesia player, who expected a grunt, not a dog Big Grin
07-19-2011, 08:39 PM
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plutomaniac Offline
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#39
RE: Adding a Penumbra Monster /!\ 1 New Problems

You mean at the video, right? Because the file has not been authorized yet. That's the dogs real breakdoor animation. In overture only once you hear a dog breaking a door and you cannot see him doing it. So probably that's why this animation is not that good.

From now on, for the dog/infected please answer and comment here:

http://www.frictionalgames.com/forum/thread-9251.html
(This post was last modified: 07-19-2011, 10:12 PM by plutomaniac.)
07-19-2011, 10:11 PM
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