Slenderman Monster - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Slenderman Monster (/thread-17178.html) |
RE: Slenderman Monster - Traggey - 07-22-2012 (07-22-2012, 06:46 PM)candlejack131 Wrote:That model looks like it has tons of polygons in it aswell.(07-22-2012, 06:40 PM)Traggey Wrote:well what about with a simpler model like this one(07-22-2012, 05:57 PM)candlejack131 Wrote: well is their any way anyone could simplify it then like i said earlyer like removing the unnecessary twigs/tentencales from its back?Judging by your comments your seem to not know anything about modeling, so I'll try to explain it simply for you. RE: Slenderman Monster - xxxxxxxxxxxxxxxx - 07-22-2012 I tried to have a look at that model, but the download gives you a bunch of exotic .spa , .vpd and .pmd files which neither max nor maya are able to import. I guess they are specific to another 3D program but even if this may make me sound stupid, I've never even heard of those file extensions... :/ RE: Slenderman Monster - candlejack131 - 07-22-2012 hmmm well what about the model from slender This one still remains to be my favourite http://www.turbosquid.com/3d-models/free-cartoon-slenderman-toon-3d-model/633860 i would take it even if it had no animations and would just remain completely still as long as the still model would chase and attack the player RE: Slenderman Monster - Kman - 07-23-2012 I don't think you understand, that model's polycount is way too high for amnesia, if you even attempted to put it in game Amnesia would crash almost immediately (you probably couldn't even get it in game since you'd probably crash the leveleditor too by trying to place it in a map). RE: Slenderman Monster - candlejack131 - 07-23-2012 (07-23-2012, 12:30 AM)Kman Wrote: I don't think you understand, that model's polycount is way too high for amnesia, if you even attempted to put it in game Amnesia would crash almost immediately (you probably couldn't even get it in game since you'd probably crash the leveleditor too by trying to place it in a map).well how could the polycount be lowered without remaking the model (07-23-2012, 12:30 AM)Kman Wrote: I don't think you understand, that model's polycount is way too high for amnesia, if you even attempted to put it in game Amnesia would crash almost immediately (you probably couldn't even get it in game since you'd probably crash the leveleditor too by trying to place it in a map).And like i said earlier how about the model from the slender game it seems pretty low poly RE: Slenderman Monster - Anxt - 07-23-2012 You don't just "lower the polycount." You have to remake it. Simple as that. If it has 2934293728947 polygons that make it up, you can't just go in and delete some. You would have to delete the tiny ones or re-size them, which would make it even more time consuming than making it from scratch. Maybe I'm missing some key technique in modeling, but to my knowledge, you can't just reduce polycount on a whim. RE: Slenderman Monster - candlejack131 - 07-23-2012 (07-23-2012, 01:01 AM)Anxt Wrote: You don't just "lower the polycount." You have to remake it. Simple as that. If it has 2934293728947 polygons that make it up, you can't just go in and delete some. You would have to delete the tiny ones or re-size them, which would make it even more time consuming than making it from scratch. Maybe I'm missing some key technique in modeling, but to my knowledge, you can't just reduce polycount on a whim.ah i understand i'm a total noob at this kinda stuff but once again what about the model from slender RE: Slenderman Monster - Anxt - 07-23-2012 Can't really say if it would work until I see the polycount. That, and the model would still need to be converted from the Slender game's format, or made from scratch anyway. Slender itself doesn't appear to have actual model files that I can find, so I am not sure you can even import it and alter the filetype. RE: Slenderman Monster - candlejack131 - 07-23-2012 (07-23-2012, 01:22 AM)Anxt Wrote: Can't really say if it would work until I see the polycount. That, and the model would still need to be converted from the Slender game's format, or made from scratch anyway.well theres this one http://garrysmod.org/downloads/?a=view&id=131212 and this one [url]http://garrysmod.org/downloads/?a=view&id=131018[/url] i've just been trying to find as much slender models as possible for use RE: Slenderman Monster - Anxt - 07-23-2012 Forgive me, but I am not going to just download a bunch of random models just on the off chance one of them is what you are looking for. Download them, find a way to open them in a model editor of some sort, and find out how many polygons they are. If they are more than 10-15% over what the current Amnesia monsters are, I would advise against using it. |