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    Thread: 2D functions
Post: 2D functions

I'd like to try and make a simple 2D game with the HPL engine but i couldn't easily find any information from the source code on about how to use the 2D features. I remember the Energetic game and sin...
Jack1 HPL1 Engine 0 4,269 02-18-2016, 09:22 PM
    Thread: Gui Handler class
Post: Gui Handler class

Could some of the devs upload the gui handler class from Black Plague for me? I have been trying to make it myself but it just wont work whatever i do. Thanks in advance. EDIT: Problem now solved! :...
Jack1 Overture 0 5,482 09-14-2012, 03:03 PM
    Thread: Autocomplete for Penumbra HPS scripting
Post: Autocomplete for Penumbra HPS scripting

So i made this autocomplete files for Notepad++ to use with Penumbra's map scripting files. Let me know if you find any typos or other mistakes and i try to fix them :cool: The functions are copied f...
Jack1 General Discussion 0 3,327 08-19-2012, 06:18 PM
    Thread: Implementing object rotation
Post: Implementing object rotation

I'm trying to implement the object rotation thing that is in penumbra black plague when you press C key and move your mouse the object that you hold rotates. I'm currently stuck with the input functio...
Jack1 Overture 0 5,600 08-18-2012, 05:30 PM
    Thread: Sounds crashing the game
Post: RE: Sounds crashing the game

Everything works now as i took an older OALWrapper source from github :D
Jack1 Overture 3 10,586 05-06-2012, 04:12 PM
    Thread: Sounds crashing the game
Post: RE: Sounds crashing the game

OK, i think the problem is with loading the actual files. The error seems to be in OAL_Loaders.cpp at line 77 Code:return gpDevice->LoadStream(asFilename); full function: Code:cOAL_Stream* OAL_Stre...
Jack1 Overture 3 10,586 05-01-2012, 08:34 AM
    Thread: Sounds crashing the game
Post: Sounds crashing the game

So, i've successfully compiled and ran the Penumbra Overture inside Visual Studio 2010 after removing the menu music starter in source code. And the major problem is (obviously) related to sounds and ...
Jack1 Overture 3 10,586 04-30-2012, 09:38 PM
    Thread: Just a quick question to developers
Post: Just a quick question to developers

How long did it take to code Penumbra Overture? Not counting the time to make the maps and models and all that but just the Penumbra code (the source code) because i'm thinking of making some sort of ...
Jack1 General Discussion 1 3,291 04-11-2012, 01:18 PM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

Everything works now! :D
Jack1 Overture 32 450,208 03-21-2012, 03:01 PM
    Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra

I get these errors when compiling Penumbra. All other (HPL1, OALWrapper) compiled pefectly. Code:1>  OALWrapper.lib(OAL_Init.obj) : MSIL .netmodule or module compiled with /GL found; rest...
Jack1 Overture 32 450,208 03-21-2012, 02:50 PM
    Thread: Penumbra Overture highjacking mouse
Post: RE: Penumbra Overture highjacking mouse

Ah ok. But isnt there any way to modify the mouse hook or something like that in the source codes?
Jack1 Technical Support - Penumbra Series 3 5,254 03-19-2012, 01:29 PM
    Thread: Penumbra Overture highjacking mouse
Post: Penumbra Overture highjacking mouse

I'm playing Penumbra Overture in windowed mode when creating and testing maps and scripts. So the problem is this: whenever i start Penumbra it highjacks my mouse and i cant get it out of the game win...
Jack1 Technical Support - Penumbra Series 3 5,254 03-18-2012, 05:43 PM
    Thread: Build errors and build fail
Post: RE: Build errors and build fail

Thanks! :) The HPL1 engine compiled perfectly but now i got problems with the OALWrapper (again:-/). Here are the errors (they are different than in the first post): Code:1>  OAL_OggSampl...
Jack1 OALWrapper 11 30,527 03-15-2012, 07:02 PM
    Thread: Build errors and build fail
Post: RE: Build errors and build fail

I decided to compile everything but now even the HPL1 engine wont compile anymore. It gives this error: Code:D:\OvertureSource\OALWrapper\include\OALWrapper/OAL_Effect_Reverb.h(54): er...
Jack1 OALWrapper 11 30,527 03-15-2012, 06:29 PM
    Thread: Build errors and build fail
Post: RE: Build errors and build fail

I redownloaded OALWrapper today. I think it has changed a little because it was updated 9 days ago. So i'm asking how do i enable the ALUT/wav support. Could someone help me with this?
Jack1 OALWrapper 11 30,527 03-15-2012, 03:07 PM
    Thread: Build errors and build fail
Post: RE: Build errors and build fail

I downloaded the dependencies.zip from github and i did everything as told in this guide: http://frictionalgames.com/forum/thread-3592.html and i'm trying to compile Penumbra Overture so i'm not doing...
Jack1 OALWrapper 11 30,527 02-12-2012, 08:11 PM
    Thread: Build errors and build fail
Post: RE: Build errors and build fail

That is the only log it gives to me. And isnt these some kind of errors: Code:1>sources\OAL_WAVSample.cpp(56): error C3861: 'alutLoadWAVFile': identifier not found      1&g...
Jack1 OALWrapper 11 30,527 02-12-2012, 07:38 AM
    Thread: Build errors and build fail
Post: Build errors and build fail

When i try to build the OALWrapper for Penumbra Overture, i get errors and it wont build. My build log for OALWrapper is here: Code:Build started 8.2.2012 21:39:16.     1>Proj...
Jack1 OALWrapper 11 30,527 02-08-2012, 08:39 PM
    Thread: 3DS Max 2010
Post: RE: 3DS Max 2010

Thats nice! Thank you :D
Jack1 Development Support 2 2,446 01-17-2012, 01:19 PM
  Question Thread: 3DS Max 2010
Post: 3DS Max 2010

Can i create maps and models for Amnesia in 3ds max 2010?
Jack1 Development Support 2 2,446 01-16-2012, 09:36 PM