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Thread: 2D functions
Post: 2D functions
I'd like to try and make a simple 2D game with the HPL engine but i couldn't easily find any information from the source code on about how to use the 2D features.
I remember the Energetic game and sin... |
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Jack1 |
HPL1 Engine
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0 |
4,269 |
02-18-2016, 09:22 PM |
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Thread: Gui Handler class
Post: Gui Handler class
Could some of the devs upload the gui handler class from Black Plague for me? I have been trying to make it myself but it just wont work whatever i do. Thanks in advance.
EDIT: Problem now solved! :... |
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Jack1 |
Overture
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0 |
5,482 |
09-14-2012, 03:03 PM |
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Thread: Autocomplete for Penumbra HPS scripting
Post: Autocomplete for Penumbra HPS scripting
So i made this autocomplete files for Notepad++ to use with Penumbra's map scripting files. Let me know if you find any typos or other mistakes and i try to fix them :cool:
The functions are copied f... |
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Jack1 |
General Discussion
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0 |
3,327 |
08-19-2012, 06:18 PM |
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Thread: Implementing object rotation
Post: Implementing object rotation
I'm trying to implement the object rotation thing that is in penumbra black plague when you press C key and move your mouse the object that you hold rotates. I'm currently stuck with the input functio... |
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Jack1 |
Overture
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0 |
5,600 |
08-18-2012, 05:30 PM |
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Thread: Sounds crashing the game
Post: RE: Sounds crashing the game
Everything works now as i took an older OALWrapper source from github :D |
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Jack1 |
Overture
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3 |
10,586 |
05-06-2012, 04:12 PM |
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Thread: Sounds crashing the game
Post: RE: Sounds crashing the game
OK, i think the problem is with loading the actual files. The error seems to be in OAL_Loaders.cpp at line 77
Code:return gpDevice->LoadStream(asFilename);
full function:
Code:cOAL_Stream* OAL_Stre... |
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Jack1 |
Overture
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3 |
10,586 |
05-01-2012, 08:34 AM |
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Thread: Sounds crashing the game
Post: Sounds crashing the game
So, i've successfully compiled and ran the Penumbra Overture inside Visual Studio 2010 after removing the menu music starter in source code. And the major problem is (obviously) related to sounds and ... |
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Jack1 |
Overture
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3 |
10,586 |
04-30-2012, 09:38 PM |
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Thread: Just a quick question to developers
Post: Just a quick question to developers
How long did it take to code Penumbra Overture? Not counting the time to make the maps and models and all that but just the Penumbra code (the source code) because i'm thinking of making some sort of ... |
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Jack1 |
General Discussion
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1 |
3,291 |
04-11-2012, 01:18 PM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
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Jack1 |
Overture
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32 |
450,208 |
03-21-2012, 03:01 PM |
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Thread: JKO's Guide to compiling Penumbra
Post: RE: JKO's Guide to compiling Penumbra
I get these errors when compiling Penumbra. All other (HPL1, OALWrapper) compiled pefectly.
Code:1> OALWrapper.lib(OAL_Init.obj) : MSIL .netmodule or module compiled with /GL found; rest... |
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Jack1 |
Overture
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32 |
450,208 |
03-21-2012, 02:50 PM |
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Thread: Penumbra Overture highjacking mouse
Post: RE: Penumbra Overture highjacking mouse
Ah ok. But isnt there any way to modify the mouse hook or something like that in the source codes?
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Jack1 |
Technical Support - Penumbra Series
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3 |
5,254 |
03-19-2012, 01:29 PM |
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Thread: Penumbra Overture highjacking mouse
Post: Penumbra Overture highjacking mouse
I'm playing Penumbra Overture in windowed mode when creating and testing maps and scripts. So the problem is this: whenever i start Penumbra it highjacks my mouse and i cant get it out of the game win... |
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Jack1 |
Technical Support - Penumbra Series
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3 |
5,254 |
03-18-2012, 05:43 PM |
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Thread: Build errors and build fail
Post: RE: Build errors and build fail
Thanks! :) The HPL1 engine compiled perfectly but now i got problems with the OALWrapper (again:-/).
Here are the errors (they are different than in the first post):
Code:1> OAL_OggSampl... |
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Jack1 |
OALWrapper
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11 |
30,527 |
03-15-2012, 07:02 PM |
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Thread: Build errors and build fail
Post: RE: Build errors and build fail
I decided to compile everything but now even the HPL1 engine wont compile anymore.
It gives this error:
Code:D:\OvertureSource\OALWrapper\include\OALWrapper/OAL_Effect_Reverb.h(54): er... |
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Jack1 |
OALWrapper
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11 |
30,527 |
03-15-2012, 06:29 PM |
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Thread: Build errors and build fail
Post: RE: Build errors and build fail
I redownloaded OALWrapper today. I think it has changed a little because it was updated 9 days ago.
So i'm asking how do i enable the ALUT/wav support. Could someone help me with this?
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Jack1 |
OALWrapper
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11 |
30,527 |
03-15-2012, 03:07 PM |
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Thread: Build errors and build fail
Post: RE: Build errors and build fail
I downloaded the dependencies.zip from github and i did everything as told in this guide: http://frictionalgames.com/forum/thread-3592.html and i'm trying to compile Penumbra Overture so i'm not doing... |
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Jack1 |
OALWrapper
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11 |
30,527 |
02-12-2012, 08:11 PM |
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Thread: Build errors and build fail
Post: RE: Build errors and build fail
That is the only log it gives to me. And isnt these some kind of errors:
Code:1>sources\OAL_WAVSample.cpp(56): error C3861: 'alutLoadWAVFile': identifier not found
1&g... |
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Jack1 |
OALWrapper
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11 |
30,527 |
02-12-2012, 07:38 AM |
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Thread: Build errors and build fail
Post: Build errors and build fail
When i try to build the OALWrapper for Penumbra Overture, i get errors and it wont build. My build log for OALWrapper is here:
Code:Build started 8.2.2012 21:39:16.
1>Proj... |
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Jack1 |
OALWrapper
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11 |
30,527 |
02-08-2012, 08:39 PM |
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Thread: 3DS Max 2010
Post: RE: 3DS Max 2010
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Jack1 |
Development Support
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2 |
2,446 |
01-17-2012, 01:19 PM |
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Thread: 3DS Max 2010
Post: 3DS Max 2010
Can i create maps and models for Amnesia in 3ds max 2010? |
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Jack1 |
Development Support
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2 |
2,446 |
01-16-2012, 09:36 PM |