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    Thread: [WIP][Story complete]Retracing memories
Post: RE: [WIP]Retracing memories

(07-02-2012, 01:31 PM)Traggey Wrote: Please stop bumping this thread over and over on your own, double posting is bad enough as it is, you're taking it a whole new level.Sorry, I was just trying to ...
madifier Custom Stories, TCs & Mods - Development 15 15,834 07-04-2012, 01:10 AM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [WIP]Retracing memories

Progress: 36 maps laid out in total consisting of the "woodlands", "southeastern shoreline", and most of the "forbidden woods". I think what I'll do is lay the maps out without the unique qualities un...
madifier Custom Stories, TCs & Mods - Development 15 15,834 07-02-2012, 01:07 AM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [WIP]Retracing memories

Progress: Maps laid out this week: 12 Total maps laid out: 26 out of approx 150 Woodland forest is just about done, probably work on the forbidden woods next. The ocean shoreline has well been laid o...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-24-2012, 06:07 PM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [WIP]Retracing memories

Recap: *Retracing memories is the name of the story. You will be wandering this world in search of WHO you are and WHAT you were doing to know WHERE you need to go. This should be simple enough to fig...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-17-2012, 07:08 PM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [A CS]Retracing memories

(06-13-2012, 09:33 AM)Adrianis Wrote: Hmmm ok, is that 'retracing your steps' going to involve going back over the 150+ maps, or that some of those 150+ maps will effectively be the player retracing...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-14-2012, 02:05 AM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [A CS]Retracing memories

(06-12-2012, 12:08 AM)Damascus Wrote: 15 endings? Wow I thought I was being ambitious with four :PI never was one to think small. :D For the most part, the game content remains the same and the boss...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-13-2012, 12:06 AM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [A CS]Retracing memories

(06-11-2012, 07:02 PM)Robosprog Wrote: (06-10-2012, 11:13 PM)madifier Wrote: Progress Report: *I'm really happy about the couple areas I've put together thus far, but I have a long way to go. *My ...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-11-2012, 11:38 PM
    Thread: [WIP][Story complete]Retracing memories
Post: RE: [A CS]Retracing memories

Progress: Been working on a template design for the outdoor environments which is coming along nicely. I know that I still need to add enemy path nodes to the template, this way I can just import the ...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-11-2012, 02:54 AM
    Thread: [WIP][Story complete]Retracing memories
Post: [WIP][Story complete]Retracing memories

******************************************************* Link to story is toward the bottom of this first post. As well as some changes made. Most of this post is just me keeping you guys informed th...
madifier Custom Stories, TCs & Mods - Development 15 15,834 06-10-2012, 11:13 PM
    Thread: primitive textures are not reloaded when reopening map
Post: RE: primitive textures are not reloaded when reope...

(06-10-2012, 03:36 AM)Your Computer Wrote: Follow step 8: http://wiki.frictionalgames.com/hpl2/amn...evenvguideHow odd, but not surprising. I was certain I added that in already. Awesome thank you. ...
madifier Development Support 2 2,661 06-10-2012, 03:44 AM
    Thread: primitive textures are not reloaded when reopening map
Post: primitive textures are not reloaded when reopening...

I can't imagine I'm the only one with this issue, but I can't find a solution either. I bring up the level editor, create a map with entities, planes, objects and other misc then save the map. (no pr...
madifier Development Support 2 2,661 06-10-2012, 03:09 AM
    Thread: Custom Story Crash D:<
Post: RE: Custom Story Crash D:<

I had problems updating files as well and this is something to check on. When I started making a few maps, I decided to make a backup folder inside my CS folder just in case. Here's the kicker, the le...
madifier Development Support 9 5,719 06-08-2012, 08:39 PM
    Thread: box lights or spot lights?
Post: RE: box lights or spot lights?

(06-07-2012, 06:38 PM)Acies Wrote: Create a gobo instead :) Saves performance. Simply imagine how you would like the shadow to look. Paint a black and white image of it. White = light, black = no li...
madifier Development Support 6 4,563 06-08-2012, 12:13 AM
    Thread: extra_english.lang problem
Post: RE: extra_english.lang problem

(06-06-2012, 07:45 PM)Larvidsson Wrote: Nothing in my extra_english.lang file works. It did before. I don't know what happened. Im new at programming so having plenty of problems. ;) Code: <LA...
madifier Development Support 6 4,799 06-07-2012, 12:35 AM
    Thread: box lights or spot lights?
Post: RE: box lights or spot lights?

Interesting. thanks for the help with the light suggestions. (tilts head) my skybox? For the moment it's a filler until I come up with something better or fix the pixelation that's in it. You like? ...
madifier Development Support 6 4,563 06-07-2012, 12:17 AM
    Thread: box lights or spot lights?
Post: RE: box lights or spot lights?

(06-06-2012, 02:22 AM)Rapture Wrote: (1a) Spotlights really far away make blocky shadows. (1b) Change the Alphas of them to 0, that will save alot of performance. (1c) Use a low intensity boxlight...
madifier Development Support 6 4,563 06-06-2012, 02:54 AM
    Thread: box lights or spot lights?
Post: box lights or spot lights?

I'm going to be working on a large project custom story, and I would like to get the template items out of the way before diving too deep into decorating the individual areas. (me decorate well? yeah ...
madifier Development Support 6 4,563 06-06-2012, 01:50 AM