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Way to disable enemy music?
Hardarm Offline
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Posts: 891
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Joined: Apr 2011
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#5
RE: Way to disable enemy music?

(08-25-2013, 05:19 PM)Pyöveli Wrote:
(08-25-2013, 05:08 PM)Amn Wrote: You can edit a copy of that monster and remove its music.
Use model editor or open the .ent file as text.

That's not really what i targeted for, the monster wouldn't have music at all then. Thanks for your effort though.

Make the priority of the monster's music a bit lower, say like "0.25" (in the monster's .ent)
And make the music of the event have an higher priority - "0"

listen to boards of canada
(This post was last modified: 08-25-2013, 05:57 PM by Hardarm.)
08-25-2013, 05:57 PM
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Messages In This Thread
Way to disable enemy music? - by Red - 08-25-2013, 03:56 PM
RE: Way to disable enemy music? - by Daemian - 08-25-2013, 05:08 PM
RE: Way to disable enemy music? - by Red - 08-25-2013, 05:19 PM
RE: Way to disable enemy music? - by Hardarm - 08-25-2013, 05:57 PM
RE: Way to disable enemy music? - by Red - 08-25-2013, 06:29 PM
RE: Way to disable enemy music? - by WALP - 08-25-2013, 05:56 PM
RE: Way to disable enemy music? - by Red - 08-28-2013, 04:58 PM



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