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Two issues; Falloff maps and ScreenShake
Acies Offline
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Posts: 1,643
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#7
RE: Two issues; Falloff maps and ScreenShake

To remove ugly edges you could possibly create several smaller boxlights, with fading light values. In that way the transition will be less noticeable.

[Image: mZiYnxe.png]


05-18-2011, 09:21 PM
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RE: Two issues; Falloff maps and ScreenShake - by Acies - 05-18-2011, 09:21 PM



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