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Work in progress Spacies [Fullconversion - Looking for 3D-Artist]
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Alex Ros Offline
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Posts: 445
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Post: #151
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Just one tiny complaint about the bathroom-toilet. I really like those self-illum "open" buttons on lockers and thus would not it be nice to turn off lamp right over them? I mean that with that lamp turned off those "open" buttons would a bit more accented and they do deserve of being accented... hmm... well, just in my opinion.
11-05-2013 02:26 PM
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Acies Offline
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Post: #152
RE: Spacies [Fullconversion - Looking for 3D-Artist]

(11-05-2013 02:26 PM)Alex Ros Wrote:  Just one tiny complaint about the bathroom-toilet. I really like those self-illum "open" buttons on lockers and thus would not it be nice to turn off lamp right over them? I mean that with that lamp turned off those "open" buttons would a bit more accented and they do deserve of being accented... hmm... well, just in my opinion.
The idea is sound and something I'm doing for the 'original lockers' Smile

I have a room/area for which I made the lockers, and in that area the self-illum plays a role in lighting the environment. In order to ease up on some workload I have started to re-use assets, which is why you see these lockers here again - but not influencing the lighting. Basically I wanted to go for my vision of a 'scary bathroom' and the lockers fit, but I wanted to keep my lighting.

Cheers to both of you for responding to the thread :]

[Image: mZiYnxe.png]


11-05-2013 02:44 PM
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Acies Offline
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Posts: 1,643
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Post: #153
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Quite some time since the last update.. Well, been working on 'The Red Light'. I have also taken the time to create some characters for this mod.

First off we have the head scientist:
[Image: Scientist_1.png]

http://s5.postimg.org/4zdj4xvo5/Scientist_1.png

He is rendered in UDK, so won't be looking quite like this in Amnesia. He will basically be the villain in the shadows, making appearances alike 'gman' from half-life 1.

Next up we have a security guard:
[Image: Guard_HP_Final_Comp.png]

http://s5.postimg.org/uwtuti2s5/Guard_HP_Final_Comp.png

The purpose of these guys is to patrol the station and enforce order. They basically serve as riot police, controlling any disobedient workers through violence.

Last image is a welder tool I made for an old idea:
[Image: Welder_in_Amnesia.png]

http://s5.postimg.org/4h8tpazdh/Welder_in_Amnesia.png

This tool will allow you to 'lock' doors by welding them shut. This can serve as a safe-guard for potential patrolling monsters. In the same way it can allow you to access otherwise 'closed' areas.

Finally I have come up with an idea for propaganda ads:




I intend to create a few different, to be played at different parts of the station - to give more 'life to the environment'. There's also the potential to have still images.

Ultimately I am not the best drawer which is why I'd gladly accept help if anyone feels like drawing a few propaganda ads for me.

[Image: mZiYnxe.png]


(This post was last modified: 02-17-2014 02:23 PM by Acies.)
02-17-2014 02:23 PM
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CorinthianMerchant Offline
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Post: #154
RE: Spacies [Fullconversion - Looking for 3D-Artist]

oh my goodness

oh my damn

Still hasn't gotten over the loss of wubwub...
02-18-2014 04:38 PM
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VoodooFox Offline
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Posts: 16
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Post: #155
RE: Spacies [Fullconversion - Looking for 3D-Artist]

This looks awesome its like if amnesia and star trek had a baby.

Hate you too luv ;) Youtube here
02-18-2014 05:59 PM
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7heDubz Offline
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Post: #156
RE: Spacies [Fullconversion - Looking for 3D-Artist]

the dead spaceness... Do want to play!! Do want Do want.. MAORRR

02-18-2014 11:58 PM
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Acies Offline
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Post: #157
RE: Spacies [Fullconversion - Looking for 3D-Artist]

http://www.twitch.tv/acies404/c/4114514

Currently working on some 'mechanics' for puzzles. They are not finished puzzles, but parts of what will later become a puzzle :]

[Image: mZiYnxe.png]


04-22-2014 11:00 PM
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Acies Offline
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Post: #158
RE: Spacies [Fullconversion - Looking for 3D-Artist]

A monster I've quickly made over the last 2 days (spoilers):

He's called Vicrum and will make some appearances in Spacies. Just wanted to quickly make something, brush up on the looks of the monsters in this mod.

[Image: mZiYnxe.png]


05-03-2014 05:51 PM
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Acies Offline
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Post: #159
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Some stuff I have worked on:
[Image: QvCmNpV.jpg]
http://s5.postimg.org/j9qlb81lh/Stuff_2.png

[Image: EuoW38q.jpg]
http://s5.postimg.org/r17b9s5qt/Stuff_1.png

[Image: mZiYnxe.png]


06-04-2014 12:04 AM
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JonnyAnomaly Offline
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Posts: 179
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Post: #160
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Great work, last shot made me think back to Hydroponics deck on System shock 2 Smile
06-04-2014 01:49 AM
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