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Solved Main Ambient Darkness Range Shortened?
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Statyk Offline
Modmau5

Posts: 3,609
Joined: Sep 2011
Reputation: 198
Post: #1
Main Ambient Darkness Range Shortened?
Issue has been solved! =D


So I felt like playing the original storyline, just for the fun and nostalgia, but for some reason, I've noticed that the ambient light shown in darkness for some reason has been shortened dramatically... To the point where I can't see something unless I'm pressing against it. I went into the main game.cfg and tried to play around in the Player_Darkness section but nothing is changing. Can anyone help me out here?

Here is my game.cfg (the main_init.cfg directs to this as well, so that's not the issue):



MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"
/>

(This post was last modified: 01-09-2012 11:54 PM by Statyk.)
01-09-2012 03:04 AM
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flamez3 Offline
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Posts: 1,320
Joined: Apr 2011
Reputation: 57
Post: #2
RE: Main Ambient Darkness Range Shortened?
I haven't tried this, but wouldn't
RadiusAdd = "3" have something to do with it?

01-09-2012 04:12 AM
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Statyk Offline
Modmau5

Posts: 3,609
Joined: Sep 2011
Reputation: 198
Post: #3
RE: Main Ambient Darkness Range Shortened?
(01-09-2012 04:12 AM)flamez3 Wrote:  I haven't tried this, but wouldn't
RadiusAdd = "3" have something to do with it?
I tried it before I posted this. Didn't do anything =\

Could someone post their "game.cfg" from notepad into here so I can copy and replace?

01-09-2012 04:14 AM
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Your Computer Offline
SCAN ME!

Posts: 3,237
Joined: Jul 2011
Reputation: 216
Post: #4
RE: Main Ambient Darkness Range Shortened?
The only difference between mine and yours is that AmbientLightRadius is 6.5 on mine.

Tutorials: From Noob to Pro
(This post was last modified: 01-09-2012 05:26 AM by Your Computer.)
01-09-2012 05:26 AM
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flamez3 Offline
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Posts: 1,320
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Post: #5
RE: Main Ambient Darkness Range Shortened?
(01-09-2012 05:26 AM)Your Computer Wrote:  The only difference between mine and yours is that AmbientLightRadius is 6.5 on mine.
Same

01-09-2012 07:27 AM
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Statyk Offline
Modmau5

Posts: 3,609
Joined: Sep 2011
Reputation: 198
Post: #6
RE: Main Ambient Darkness Range Shortened?
I did so and it's still stopping short. Can someone copy ALL of their game.cfg and paste it here for me? Perhaps taking a fresh, unbroken example will fix it. Because then from there, if it continues, I know it's something else causing this.

01-09-2012 09:34 PM
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SilentStriker Offline
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Posts: 939
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Post: #7
RE: (Need: game.cfg) Main Ambient Darkness Range Shortened?
Here is my whole game.cfg file Smile

Spoiler below!
<Input

    MaxSmoothMousePos = "7"
    PrevSmoothMousePosMul = "0.7"
    
/>

<Sound

    InGameMusicVolume = "0.85"
/>

<Effects

    VoiceTextFontSize = "18 18"
    VoiceTextRowWidth = "600"
/>

<Quest

    QuestCompletionValue = "30"
    ItemCompletionValue = "5"
    NoteCompletionValue = "10"
    DiaryCompletionValue = "10"
    FlashbackCompletionValue = "10"
    ChestCompletionValue = "20"
/>

<Saving
    MaxAutoSaves = "20"

/>

<Enemy
    EnemyDarknessGlowMaxDistance = "15"

/>

<Insanity
    EventsFile = "misc/main_sanity_events.cfg"
    
    MinTimeBetweenEvents = "300"
    MaxEventSanity = "65"
    
    MaxSanity_LongWait = "65"
    MaxSanity_MedWait = "45"
    MaxSanity_ShortWait = "25"

    TimeBetween_LongWait = "270"
    TimeBetween_MedWait = "180"
    TimeBetween_ShortWait = "80"
    
    MaxExamineSanity = "50"
    
    InsanityArea_CheckTimeMin = "1"
    InsanityArea_CheckTimeMax = "15"
/>

<Slime
    SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
    SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
    SlimeType0_MinAttackDamage = "5"
    SlimeType0_MaxAttackDamage = "8"
    SlimeType0_ScreenShakeAmount = "0.03"
/>

<Player_General

    FOV = "70"
    FarClipPlane = "400"
    NearClipPlane = "0.01"

    FocusTextFont = "game_default.fnt"

    HeadSpinDamageSpeed = "8"
    HeadSpinDeacc = "40"
    
    MaxCameraSmoothAngles = "10"
    
    TerrorSound = "ui_terror_meter.ogg"
    TerrorIncSpeed = "0.33"
    TerrorDecSpeed = "0.2"
    
    MaxPrevSpeedsSaved = "60"
    
    AutoKillYPos = "-500"
    
    FlashbackRadialBlurSize = "0.09"
    FlashbackRadialBlurStartDist = "0.3"
    FlashbackWorldSoundVolume = "0.3"
    FlashbackMoveSpeedMul = "0.6"
    FlashbackRunSpeedMul = "0.6"
    
    Death_HeightAdd = "-1.3"
    Death_HeightAddCrouch = "-0.7"
    Death_FadeTime = "3"
    Death_MaxSanityGain = "30"
    Death_MaxHealthGain = "30"
    Death_MaxOilGain = "10"
    Death_MinSanityGain = "20"
    Death_MinHealthGain = "20"
    Death_MinOilGain = "0"
    Death_HeightAddSpeed = "1.2"
    Death_RollSpeed = "55"
    Death_StartSound = "player_bodyfall"
    Death_AwakenSound = ""
    
    InsanityCollapse_HeightAddGoal = "-0.8"
    InsanityCollapse_HeightAddCollapseSpeed = "0.6"
    InsanityCollapse_HeightAddAwakeSpeed = "0.4"
    InsanityCollapse_RollCollapseSpeed = "15"
    InsanityCollapse_RollAwakeSpeed = "10"
    InsanityCollapse_AwakenSanity = "37"
    InsanityCollapse_SleepTime = "12"
    InsanityCollapse_SleepSpeedMul = "0.2"
    InsanityCollapse_WakeUpSpeedMul = "0.5"
    InsanityCollapse_StartSound = "player_bodyfall"
    InsanityCollapse_AwakenSound = "player_stand"
    InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
    InsanityCollapse_SleepLoopSoundVolume = "0.7"
    InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
    InsanityCollapse_SleepRandomMinTime = "1"
    InsanityCollapse_SleepRandomMaxTime = "3"
    
    Hurt_EffectStartHealth = "50"
    Hurt_MinSpeedMul = "0.75"
    Hurt_MaxPantCount = "15.0"
    Hurt_PantSpeed = "0.37"
    Hurt_PantSize = "0.01f"
    HealthRegainSpeed = "0.3"
    HealthRegainLimit = "52"
    Hurt_NoiseAlpha = "0.5"
    Hurt_NoiseFreq = "10"
    Hurt_NoiseColor = "0.4 0 0 1"
        
    SanityGain_Color = "0.3 0.3 0.5 1"
    SanityGain_Sound = "ui_sanity_gain"
    SanityGain_FadeInTime = "0.25"
    SanityGain_FadeOutTime = "1.25"
    
    HandsRotationSmoothNum = "13"
    HandsPosAddMul = "0.12"
    
    FallDamageBounceSizeMul = "3.5"
    FallDamageBounceSpeedMul = "0.6"
    
    FallDamageSpeed_Min = "12"
    FallDamage_Min = "10"
    FallDamageSound_Min = "player_falldamage_min"

    FallDamageSpeed_Med = "14"
    FallDamage_Med = "40"
    FallDamageSound_Med = "player_falldamage_med"

    FallSpeed_Max = "20"
    FallDamage_Max = "100"
    FallDamageSound_Max = "player_falldamage_max"
/>


<Player_Interaction

    GrabMaxForce = "10000"
    GrabMaxTorque = "10000"
    GrabMaxAngularSpeed = "6"
    
    GrabMinSlowPlayerMass = "10"
    GrabMaxSlowPlayerMass = "25"
    GrabMinSlowPlayerMul = "0.3"
    GrabMaxLeaveAngularSpeed = "8"
    GrabMaxLeaveLinearSpeed = "8"
    
    PushMaxSpeedWalk = "2"
    PushMaxSpeedRun = "3"
    PushMaxSpeedCrouch = "1.5"
    
    PushForceWalk = "100"
    PushForceRun = "150"
    PushForceCrouch = "100"
    
    PushYawRange = "20"
    PushPitchMinRange = "20"
    PushPitchMaxRange = "20"
    
    PushMaxForce = "10000"
    
    MoveToMouseAddFactor = "0.01"
    MoveMaxForce = "10000"
    
    SlideMaxForce = "10000"
    
    Default_DefaultMaxFocusDist = "2"
    Grab_DefaultMaxFocusDist = "2"
    Push_DefaultMaxFocusDist = "2"
    Slide_DefaultMaxFocusDist = "2"
    SwingDoor_DefaultMaxFocusDist = "3"
    Lever_DefaultMaxFocusDist = "2"
    Wheel_DefaultMaxFocusDist = "2"
    Item_DefaultMaxFocusDist = "2"
    LevelDoor_DefaultMaxFocusDist = "2"
    MultiSlider_DefaultMaxFocusDist = "2"
    
    Commentary_MaxFocusDist = "3"
    
    Ladder_MaxFocusDist = "2.3"
    Examine_MaxFocusDist = "2.5"
    Sign_MaxFocusDist = "3.6"
    ScriptArea_MaxFocusDist = "2"
    
    MinUseItemDistance = "3"
/>

<Player_Body
    
    Mass = "70"
    Size = "0.8 1.8 0.8"
    CrouchSize = "0.8 1.2 0.8"
    
    GravityForce = "0 -20 0"
    
    CameraPosAdd = "0 -0.05 0"
    CameraSmoothPosNum = "10"
    
    AccurateClimbing = "true"
    MaxNoSlideSlopeAngle = "45"
    MaxPushMass = "10"
    PushForce = "55"
    CharacterMaxPushMass = "15"
    CharacterPushForce = "100"
    MaxStepSize = "0.4"
    MaxStepSizeInAir = "0.1"
    StepClimbSpeed = "5.0"

/>

<Player_Darkness
    
    MinLightLevel = "0.15"
    
    RadiusAdd = "3"
    
    AmbientLightMinLightLevel = "0.2"
    AmbientLightRadius = "6.5"
    AmbientLightIntensity = "0.32"
    AmbientLightFadeInTime = "2.8"
    AmbientLightFadeOutTime = "2.3"    
    AmbientLightColor = "0.5 0.5 1 0"    
    
    LoopSoundFile  = "player_darkness.ogg"
    LoopSoundVolume = "0.2"
    LoopSoundStartupTime = "1.0"
    LoopSoundFadeInSpeed = "0.05"
    LoopSoundFadeOutSpeed = "0.4"
    
    SanityLossPerSecond = "0.2"
/>

<Player_Sanity
    
    HitZoomInSpeed = "3.5"
    HitZoomOutSpeed = "0.6"
    HitZoomInFOVMul = "0.06"
    HitZoomInAspectMul = "0.15"
    
    SanityRegainSpeed = "0.075"
    SanityRegainLimit = "51"
    
    SanityVeryLowLimit = "20"
    SanityEffectsStart = "65"
    
    SanityWaveAlphaMul = "1"
    SanityWaveSpeedMul = "1"
    
    CheckNearEnemyInterval = "0.3"
    
    NearEnemyDecrease = "0.3"
    NearCritterDecrease = "0.1"
    
    StartSwayMaxSanity = "15"
    SwayMaxSavedPositions = "30"
    
    SanityLowLimit = "30"
    SanityLowLimitMaxTime = "300"
    SanityLowNewSanityAmount = "40"
    
    LightLampMinSanityIncrease = "0.1"
    LightLampMaxSanityIncrease = "5"
/>

<Player_Lantern
    
    Color="0.88 0.82 0.40 0.8"
    Radius = "0.0001"
    Gobo = ""
    LocalOffset = "0.3 -0.3 -0.1"
    TurnOnSound = "ui_lantern_on"
    TurnOffSound = "ui_lantern_off"
    OutOfOilSound = "ui_lantern_off"
    DisabledSound = ""
    CastShadows = "false"
    LowerOilSpeed = "0.23"
    FadeLightOilAmount = "10"

/>


<Player_Ladder
    UpSpeed = "0.8"
    DownSpeed = "0.9"
    StepLength = "0.5"
/>



<Player_Movement_Default

    ForwardAcc = "8.0"
    SidewayAcc = "8.0"
    ForwardDeacc = "11.0"
    SidewayDeacc = "11.0"
    
    ForwardOppositeDirAccMul = "9.0"
    SidewayOppositeDirAccMul = "9.0"

/>

<Player_Movement_Normal

    JumpSound = "player_jump"
    CrouchSound = "player_crouch"
    StandSound = "player_stand"
    
    MaxForwardSpeed = "2.5"
    MaxBackwardSpeed = "2.0"
    MaxSidwaySpeed = "2.25"
    
    RunForwardMul = "1.7"
    RunBackwardMul = "1.7"
    RunSidewayMul = "1.7"

    CrouchForwardMul = "0.65"
    CrouchBackwardMul = "0.65"
    CrouchSidewayMul = "0.65"

    InAirForwardMul = "0.75"
    InAirBackwardMul = "0.75"
    InAirSidewayMul = "0.75"

    MaxJumpCount = "0.22"
    JumpStartForce = "280"
    JumpCrouchStartForce = "200"

    CrouchBobMax = "0.06 0.04"
    WalkBobMax = "0.03 0.03"
    RunBobMax = "0.05 0.06"

    CrouchMinBobSpeed = "0.2"
    CrouchMaxBobSpeed = "1.2"
    
    WalkMinBobSpeed = "0.4"
    WalkMaxBobSpeed = "1.8"
    
    RunMinBobSpeed = "0.5"
    RunMaxBobSpeed = "2.5"
    
    GroundBounceSize = "0.08"
    GroundBounceSpeed = "2.8"
    MinHitGroundBounceSpeed = "5.0"
/>

<Player_Movement_ClimbLedge

    CheckUpdatesPerSecond = "30"
    
    ClimbLedgeCheckDistForward = "0.2"
    ClimbLedgeCheckDistFromTop = "0.2"
    ClimbLedgeCheckDistTopToEnd = "0.5"
    CheckMaxPushDist = "0.5"
    
    HeadMoveSpeed = "0.8"
    HeadMoveSlowdownDist = "0.1"
    GivePlayerControlDist = "0.1"
    MovePitchFactor = "4"
    MaxMovePitchSpeed = "5"
/>


(This post was last modified: 01-09-2012 11:18 PM by SilentStriker.)
01-09-2012 11:17 PM
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Statyk Offline
Modmau5

Posts: 3,609
Joined: Sep 2011
Reputation: 198
Post: #8
RE: (Need: game.cfg) Main Ambient Darkness Range Shortened?
(01-09-2012 11:17 PM)SilentStriker Wrote:  Here is my whole game.cfg file Smile

Spoiler below!
<input

    MaxSmoothMousePos = "7"
    PrevSmoothMousePosMul = "0.7"
    
/>

<sound

    InGameMusicVolume = "0.85"
/>

<effects

    VoiceTextFontSize = "18 18"
    VoiceTextRowWidth = "600"
/>

<quest

    QuestCompletionValue = "30"
    ItemCompletionValue = "5"
    NoteCompletionValue = "10"
    DiaryCompletionValue = "10"
    FlashbackCompletionValue = "10"
    ChestCompletionValue = "20"
/>

<saving
    MaxAutoSaves = "20"

/>

<enemy
    EnemyDarknessGlowMaxDistance = "15"

/>

<insanity
    EventsFile = "misc/main_sanity_events.cfg"
    
    MinTimeBetweenEvents = "300"
    MaxEventSanity = "65"
    
    MaxSanity_LongWait = "65"
    MaxSanity_MedWait = "45"
    MaxSanity_ShortWait = "25"

    TimeBetween_LongWait = "270"
    TimeBetween_MedWait = "180"
    TimeBetween_ShortWait = "80"
    
    MaxExamineSanity = "50"
    
    InsanityArea_CheckTimeMin = "1"
    InsanityArea_CheckTimeMax = "15"
/>

<slime
    SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
    SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
    SlimeType0_MinAttackDamage = "5"
    SlimeType0_MaxAttackDamage = "8"
    SlimeType0_ScreenShakeAmount = "0.03"
/>

<player_general

    FOV = "70"
    FarClipPlane = "400"
    NearClipPlane = "0.01"

    FocusTextFont = "game_default.fnt"

    HeadSpinDamageSpeed = "8"
    HeadSpinDeacc = "40"
    
    MaxCameraSmoothAngles = "10"
    
    TerrorSound = "ui_terror_meter.ogg"
    TerrorIncSpeed = "0.33"
    TerrorDecSpeed = "0.2"
    
    MaxPrevSpeedsSaved = "60"
    
    AutoKillYPos = "-500"
    
    FlashbackRadialBlurSize = "0.09"
    FlashbackRadialBlurStartDist = "0.3"
    FlashbackWorldSoundVolume = "0.3"
    FlashbackMoveSpeedMul = "0.6"
    FlashbackRunSpeedMul = "0.6"
    
    Death_HeightAdd = "-1.3"
    Death_HeightAddCrouch = "-0.7"
    Death_FadeTime = "3"
    Death_MaxSanityGain = "30"
    Death_MaxHealthGain = "30"
    Death_MaxOilGain = "10"
    Death_MinSanityGain = "20"
    Death_MinHealthGain = "20"
    Death_MinOilGain = "0"
    Death_HeightAddSpeed = "1.2"
    Death_RollSpeed = "55"
    Death_StartSound = "player_bodyfall"
    Death_AwakenSound = ""
    
    InsanityCollapse_HeightAddGoal = "-0.8"
    InsanityCollapse_HeightAddCollapseSpeed = "0.6"
    InsanityCollapse_HeightAddAwakeSpeed = "0.4"
    InsanityCollapse_RollCollapseSpeed = "15"
    InsanityCollapse_RollAwakeSpeed = "10"
    InsanityCollapse_AwakenSanity = "37"
    InsanityCollapse_SleepTime = "12"
    InsanityCollapse_SleepSpeedMul = "0.2"
    InsanityCollapse_WakeUpSpeedMul = "0.5"
    InsanityCollapse_StartSound = "player_bodyfall"
    InsanityCollapse_AwakenSound = "player_stand"
    InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
    InsanityCollapse_SleepLoopSoundVolume = "0.7"
    InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
    InsanityCollapse_SleepRandomMinTime = "1"
    InsanityCollapse_SleepRandomMaxTime = "3"
    
    Hurt_EffectStartHealth = "50"
    Hurt_MinSpeedMul = "0.75"
    Hurt_MaxPantCount = "15.0"
    Hurt_PantSpeed = "0.37"
    Hurt_PantSize = "0.01f"
    HealthRegainSpeed = "0.3"
    HealthRegainLimit = "52"
    Hurt_NoiseAlpha = "0.5"
    Hurt_NoiseFreq = "10"
    Hurt_NoiseColor = "0.4 0 0 1"
        
    SanityGain_Color = "0.3 0.3 0.5 1"
    SanityGain_Sound = "ui_sanity_gain"
    SanityGain_FadeInTime = "0.25"
    SanityGain_FadeOutTime = "1.25"
    
    HandsRotationSmoothNum = "13"
    HandsPosAddMul = "0.12"
    
    FallDamageBounceSizeMul = "3.5"
    FallDamageBounceSpeedMul = "0.6"
    
    FallDamageSpeed_Min = "12"
    FallDamage_Min = "10"
    FallDamageSound_Min = "player_falldamage_min"

    FallDamageSpeed_Med = "14"
    FallDamage_Med = "40"
    FallDamageSound_Med = "player_falldamage_med"

    FallSpeed_Max = "20"
    FallDamage_Max = "100"
    FallDamageSound_Max = "player_falldamage_max"
/>


<player_interaction

    GrabMaxForce = "10000"
    GrabMaxTorque = "10000"
    GrabMaxAngularSpeed = "6"
    
    GrabMinSlowPlayerMass = "10"
    GrabMaxSlowPlayerMass = "25"
    GrabMinSlowPlayerMul = "0.3"
    GrabMaxLeaveAngularSpeed = "8"
    GrabMaxLeaveLinearSpeed = "8"
    
    PushMaxSpeedWalk = "2"
    PushMaxSpeedRun = "3"
    PushMaxSpeedCrouch = "1.5"
    
    PushForceWalk = "100"
    PushForceRun = "150"
    PushForceCrouch = "100"
    
    PushYawRange = "20"
    PushPitchMinRange = "20"
    PushPitchMaxRange = "20"
    
    PushMaxForce = "10000"
    
    MoveToMouseAddFactor = "0.01"
    MoveMaxForce = "10000"
    
    SlideMaxForce = "10000"
    
    Default_DefaultMaxFocusDist = "2"
    Grab_DefaultMaxFocusDist = "2"
    Push_DefaultMaxFocusDist = "2"
    Slide_DefaultMaxFocusDist = "2"
    SwingDoor_DefaultMaxFocusDist = "3"
    Lever_DefaultMaxFocusDist = "2"
    Wheel_DefaultMaxFocusDist = "2"
    Item_DefaultMaxFocusDist = "2"
    LevelDoor_DefaultMaxFocusDist = "2"
    MultiSlider_DefaultMaxFocusDist = "2"
    
    Commentary_MaxFocusDist = "3"
    
    Ladder_MaxFocusDist = "2.3"
    Examine_MaxFocusDist = "2.5"
    Sign_MaxFocusDist = "3.6"
    ScriptArea_MaxFocusDist = "2"
    
    MinUseItemDistance = "3"
/>

<player_body
    
    Mass = "70"
    Size = "0.8 1.8 0.8"
    CrouchSize = "0.8 1.2 0.8"
    
    GravityForce = "0 -20 0"
    
    CameraPosAdd = "0 -0.05 0"
    CameraSmoothPosNum = "10"
    
    AccurateClimbing = "true"
    MaxNoSlideSlopeAngle = "45"
    MaxPushMass = "10"
    PushForce = "55"
    CharacterMaxPushMass = "15"
    CharacterPushForce = "100"
    MaxStepSize = "0.4"
    MaxStepSizeInAir = "0.1"
    StepClimbSpeed = "5.0"

/>

<player_darkness
    
    MinLightLevel = "0.15"
    
    RadiusAdd = "3"
    
    AmbientLightMinLightLevel = "0.2"
    AmbientLightRadius = "6.5"
    AmbientLightIntensity = "0.32"
    AmbientLightFadeInTime = "2.8"
    AmbientLightFadeOutTime = "2.3"    
    AmbientLightColor = "0.5 0.5 1 0"    
    
    LoopSoundFile  = "player_darkness.ogg"
    LoopSoundVolume = "0.2"
    LoopSoundStartupTime = "1.0"
    LoopSoundFadeInSpeed = "0.05"
    LoopSoundFadeOutSpeed = "0.4"
    
    SanityLossPerSecond = "0.2"
/>

<player_sanity
    
    HitZoomInSpeed = "3.5"
    HitZoomOutSpeed = "0.6"
    HitZoomInFOVMul = "0.06"
    HitZoomInAspectMul = "0.15"
    
    SanityRegainSpeed = "0.075"
    SanityRegainLimit = "51"
    
    SanityVeryLowLimit = "20"
    SanityEffectsStart = "65"
    
    SanityWaveAlphaMul = "1"
    SanityWaveSpeedMul = "1"
    
    CheckNearEnemyInterval = "0.3"
    
    NearEnemyDecrease = "0.3"
    NearCritterDecrease = "0.1"
    
    StartSwayMaxSanity = "15"
    SwayMaxSavedPositions = "30"
    
    SanityLowLimit = "30"
    SanityLowLimitMaxTime = "300"
    SanityLowNewSanityAmount = "40"
    
    LightLampMinSanityIncrease = "0.1"
    LightLampMaxSanityIncrease = "5"
/>

<player_lantern
    
    Color="0.88 0.82 0.40 0.8"
    Radius = "0.0001"
    Gobo = ""
    LocalOffset = "0.3 -0.3 -0.1"
    TurnOnSound = "ui_lantern_on"
    TurnOffSound = "ui_lantern_off"
    OutOfOilSound = "ui_lantern_off"
    DisabledSound = ""
    CastShadows = "false"
    LowerOilSpeed = "0.23"
    FadeLightOilAmount = "10"

/>


<player_ladder
    UpSpeed = "0.8"
    DownSpeed = "0.9"
    StepLength = "0.5"
/>



<player_movement_default

    ForwardAcc = "8.0"
    SidewayAcc = "8.0"
    ForwardDeacc = "11.0"
    SidewayDeacc = "11.0"
    
    ForwardOppositeDirAccMul = "9.0"
    SidewayOppositeDirAccMul = "9.0"

/>

<player_movement_normal

    JumpSound = "player_jump"
    CrouchSound = "player_crouch"
    StandSound = "player_stand"
    
    MaxForwardSpeed = "2.5"
    MaxBackwardSpeed = "2.0"
    MaxSidwaySpeed = "2.25"
    
    RunForwardMul = "1.7"
    RunBackwardMul = "1.7"
    RunSidewayMul = "1.7"

    CrouchForwardMul = "0.65"
    CrouchBackwardMul = "0.65"
    CrouchSidewayMul = "0.65"

    InAirForwardMul = "0.75"
    InAirBackwardMul = "0.75"
    InAirSidewayMul = "0.75"

    MaxJumpCount = "0.22"
    JumpStartForce = "280"
    JumpCrouchStartForce = "200"

    CrouchBobMax = "0.06 0.04"
    WalkBobMax = "0.03 0.03"
    RunBobMax = "0.05 0.06"

    CrouchMinBobSpeed = "0.2"
    CrouchMaxBobSpeed = "1.2"
    
    WalkMinBobSpeed = "0.4"
    WalkMaxBobSpeed = "1.8"
    
    RunMinBobSpeed = "0.5"
    RunMaxBobSpeed = "2.5"
    
    GroundBounceSize = "0.08"
    GroundBounceSpeed = "2.8"
    MinHitGroundBounceSpeed = "5.0"
/>

<player_movement_climbledge

    CheckUpdatesPerSecond = "30"
    
    ClimbLedgeCheckDistForward = "0.2"
    ClimbLedgeCheckDistFromTop = "0.2"
    ClimbLedgeCheckDistTopToEnd = "0.5"
    CheckMaxPushDist = "0.5"
    
    HeadMoveSpeed = "0.8"
    HeadMoveSlowdownDist = "0.1"
    GivePlayerControlDist = "0.1"
    MovePitchFactor = "4"
    MaxMovePitchSpeed = "5"
/>




Thank you so much. I don't know if this fixed it, but I replaced it, it didn't do anything when I hit "Continue" in the main menu, so I thought to restart the whole game and hit "New Game" and it works wonders =] I can finally go back to playing!

I really don't get what was wrong with this thing >>

01-09-2012 11:56 PM
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