Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Importing from maya :/
Author Message
neocrawler Offline
Member

Posts: 57
Joined: Sep 2011
Reputation: 1
Post: #1
Importing from maya :/
Heey
I was kinda wondering how to import an model, because ive made an monster can in maya but i havent yet a clue how to import it into amnesia :/ can someone please tell me how to do this.


Attached File(s)
.jpg  Dwm 2012-05-15 17-43-57-53.jpg (Size: 130.07 KB / Downloads: 66)
(This post was last modified: 05-15-2012 05:06 PM by neocrawler.)
05-15-2012 05:05 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Traggey Online
The Doctor

Posts: 1,924
Joined: Feb 2012
Reputation: 108
Post: #2
RE: Importing from maya :/
Wrong section, I'll move this to development support.
Also you shouldn't try importing this model into HPL, from what I can see it containts way too many polgons. A can model of normal scale should contain no more than 1-200 triangels, if even that many.

(This post was last modified: 05-15-2012 05:46 PM by Traggey.)
05-15-2012 05:44 PM
Find all posts by this user Quote this message in a reply
Stepper321 Offline
Senior Member

Posts: 265
Joined: Nov 2011
Reputation: 8
Post: #3
RE: Importing from maya :/
(05-15-2012 05:44 PM)Traggey Wrote:  Wrong section, I'll move this to development support.
Also you shouldn't try importing this model into HPL, from what I can see it containts way too many polgons. A can model of normal scale should contain no more than 1-200 triangels, if even that many.
It needs something like 200/800.

Signature to awesome to be displayed.
05-15-2012 06:14 PM
Find all posts by this user Quote this message in a reply
Obliviator27 Offline
Posting Freak

Posts: 801
Joined: Jul 2011
Reputation: 65
Post: #4
RE: Importing from maya :/
As far as importing goes, you need to make sure the texture you apply to it is in it's final directory.
So, from maya, when applying the material, make sure the texture is from, say
Redist>entities>canmodel
With that set, make sure you export all with the OpenCollada plugin to
Redist>entities>canmodel
Or something like that.
Then, you need to make a .mat file with the material editor using the .dds.
After you're done with that, open up your can in the model editor, and if all went well, it should have automatically applied the texture to the mesh. From there, you set it up to put in-game with it's body and properties and whatnot.

05-17-2012 01:10 AM
Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 3,601
Joined: Sep 2011
Reputation: 198
Post: #5
RE: Importing from maya :/
(05-15-2012 06:14 PM)Stepper321 Wrote:  It needs something like 200/800.
Sarcasm? >>

I managed to make one in about 5 minutes with only 158 tris. The rest will be done with a texture, normal, and spec map.

If you want to export to Amnesia, first thing you're going to need is an OpenCallada exporter. Make sure the texture is in the same location you plan to place your model (assuming it's in your Amnesia folder, not in your "My Pictures" folder or whatever) Make sure the linear is set to "Meters", not Centimeters and I suggest importing a model such as a wine bottle from amnesia to correctly size the can. Export the model, and open it in the ModelView. If it comes up correctly, the .mat should be generated automatically. From there (if need be), you can open the .mat in the MaterialEditor and make necessary changes. Edit in the ModelEditor and you're good to go!

05-17-2012 01:24 AM
Visit this user's website Find all posts by this user Quote this message in a reply
neocrawler Offline
Member

Posts: 57
Joined: Sep 2011
Reputation: 1
Post: #6
RE: Importing from maya :/
mhhh where do i get that .dds file from :/ srry if this is stupid question. first time i'm doing modeling shit Confused
05-19-2012 03:36 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Traggey Online
The Doctor

Posts: 1,924
Joined: Feb 2012
Reputation: 108
Post: #7
RE: Importing from maya :/
(05-19-2012 03:36 AM)neocrawler Wrote:  mhhh where do i get that .dds file from :/ srry if this is stupid question. first time i'm doing modeling shit Confused
The DDS file is your texture, convert the current texture you have into a .dds texture using gimp/photoshop plugins

05-19-2012 12:57 PM
Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,273
Joined: Feb 2011
Reputation: 54
Post: #8
RE: Importing from maya :/
Look at some of the guides I made :>

[Image: mZiYnxe.png]


05-20-2012 02:20 AM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)