(06-06-2012 01:08 AM)Kman Wrote:
(06-06-2012 12:13 AM)Xanthos Wrote:
...That's not the point of it. Sadly it's been robbed of a lot of fame due to the huge success of the other two SCP games. It works well if you let yourself get immersed in it, and if you do... It works fucking well. Aside from that it actually does use many of the same scare tactics Amnesia does (incredibly limited lighting, ambient noises, more natural scares (as in you're not forced to look at it, but rather just happen to see the scare making it that much more effective)). Going into it with the mentality "wtf how is just walking down stairs for a while scary" is what ruins it for a lot of people. I was literally SHITTING myself the whole way through, just because it makes you so incredibly nervous (that is, if you let yourself get immersed like I said). You don't know what's going to happen when you get to the bottom, you don't know if there even is a bottom, and the whole way through you hear faint screams and other creepy ass noises emanating from below you. The whole point of it is that it eats away at you psychologically, it uses the anticipation of the end to make the rest of it incredibly nerve racking. That whole mindset of monster encounters=scary is what's killing the horror genre in games to be honest.
(06-05-2012 02:33 PM)kman Wrote: Cry of Fear's good, but I wouldn't put it on the same level as Amnesia.
SCP is not even close to Amnesia levels.
Try SCP-087 though, that's probably on the same level of scary as Amnesia was for me. The other two in that series kind of suck though.
You walk down stairs and wait until you hit a monster.
You pretty much walk into scares with knowing it.
No story line, Just stairs and ...
This is actually why I think the other two fall short, because they don't follow this mindset what so ever. In B there's little to no tension, the first possible monster attack happens about 2-4 minutes in and it's accompanied by ear-shattering loud music and some figure walking up and smacking you. In CB I could barely make it past the first room because I spawned a map with 173 at the start and he's fucking impossible to get by.
All I'm saying is that if after you played it all you could think was "how is walking down stairs scary?" you're missing the point in it.
Fuck everything! I'm playing that game, dammit! After that I'll make one of my mates play it; scare the shit outta him. I might just tell him that it's a stair simulator, made by a designer as practice for a bigger project. (he hates horror) I'll tell him it's really interesting and cool. Since he's an asshole he'll then take it up with his usual stale-faced manner, showing me his apparent boredom. Then BAM!