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Community project - release 5/6 OCT :)
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Statyk Offline
Modmau5

Posts: 3,609
Joined: Sep 2011
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Post: #21
RE: Community project [get serious]! :)
(08-14-2012 06:00 PM)Apjjm Wrote:  I would certainly be up for this again, I'll have to have a little think about what I am going to make this time - i have a few ideas but i'm not sure how, um, possible they'll be Smile


Edit:
I know exactly what i am going to do.
I like the sound of that edit. =]

(08-14-2012 06:25 PM)JMFStorm Wrote:  I guess I won't be participating to this 24 h challenge even though I came up with this great map idea. I've completely worn out of Amnesia map making now Confused
You know you want to contribute!

08-14-2012 06:34 PM
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Robosprog Online
Posting Freak

Posts: 2,220
Joined: Apr 2012
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Post: #22
RE: Community project [get serious]! :)
Started a fresh map, mines! Big Grin

08-14-2012 08:32 PM
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lolmaster Offline
Member

Posts: 159
Joined: Jul 2012
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Post: #23
RE: Community project [get serious]! :)
(08-14-2012 08:32 PM)Robosprog Wrote:  Started a fresh map, mines! Big Grin
Mines, it's always mines. Mines are scary because well, they are mines. Speaking of mines, did you know that mines are creepy because the mine has in-adequate lighting and is very dark?

[Image: 20885.png]

08-14-2012 08:51 PM
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Prelauncher Offline
Senior Member

Posts: 392
Joined: May 2011
Reputation: 11
Post: #24
RE: Community project [get serious]! :)
I'm up for this Smile Starting my 24h now

Calories (noun): Tiny creatures that live in your closet and sew your clothes a little bit tighter every night.
08-14-2012 09:05 PM
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Robosprog Online
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Post: #25
RE: Community project [get serious]! :)
(08-14-2012 08:51 PM)lolmaster Wrote:  
(08-14-2012 08:32 PM)Robosprog Wrote:  Started a fresh map, mines! Big Grin
Mines, it's always mines. Mines are scary because well, they are mines. Speaking of mines, did you know that mines are creepy because the mine has in-adequate lighting and is very dark?
Yes, I think I know having a grandfather who worked in one for 40 years..

08-14-2012 09:06 PM
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lolmaster Offline
Member

Posts: 159
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Post: #26
RE: Community project [get serious]! :)
(08-14-2012 09:06 PM)Robosprog Wrote:  
(08-14-2012 08:51 PM)lolmaster Wrote:  
(08-14-2012 08:32 PM)Robosprog Wrote:  Started a fresh map, mines! Big Grin
Mines, it's always mines. Mines are scary because well, they are mines. Speaking of mines, did you know that mines are creepy because the mine has in-adequate lighting and is very dark?
Yes, I think I know having a grandfather who worked in one for 40 years..
no u laier

[Image: 20885.png]

08-14-2012 09:08 PM
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Hardarm Offline
Senior Member

Posts: 700
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Post: #27
RE: Community project [get serious]! :)
I'm in.

08-14-2012 10:34 PM
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HumiliatioN Offline
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Posts: 984
Joined: Dec 2010
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Post: #28
RE: Community project [get serious]! :)
Damn! I think I can't submit my 24 hour story in time. Is this day a last day to submit this story or tomorrow? Little confused here.

Investigator - WIP
08-19-2012 07:11 AM
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Acies Online
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Posts: 1,283
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Post: #29
RE: Community project [get serious]! :)
Woop woop - me "drunk-starting" stuff! Have been having relatives over but I'll get working on this right away, a nice idea I have been storing. Uhm - for all you people wanting clarification;

- A total of 24 hours may be spent on mapmaking/modeling etc.
- Let's have the last submission date be 18 of september as said later in the thread.
- I will try to "merge" everything before the last of september.


Do you best! Smile

Edit: Some submissions have been made.

[Image: mZiYnxe.png]


(This post was last modified: 08-28-2012 12:14 PM by Acies.)
08-28-2012 12:11 PM
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Acies Online
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Posts: 1,283
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Post: #30
RE: Community project [get serious]! :)
Compiling everything together today if possible. Haven't forgotten about this. Download link should be up later today or tomorrow Smile

[Image: mZiYnxe.png]


10-05-2012 03:19 PM
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