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24-Hour Collaboration - Take Two
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Cryaotic Offline
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Posts: 369
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Post: #21
RE: 24-Hour Collaboration - Take Two

(10-10-2012 05:06 PM)Hardarm Wrote:  
(10-09-2012 05:34 PM)Acies Wrote:  
(10-09-2012 04:53 PM)Hardarm Wrote:  Couldn't finish it Sad
How come? Bugs or inefficient direction on what to do?
I wasted too much time Tongue yeah, inefficient direction too Sad
I... what?

How could you waste too much time - and how can you not be sure of where to go in any of the maps?

It's pretty straight-forward, really. The direction was perfectly fine as well.

10-10-2012 08:40 PM
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Hardarm Offline
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Post: #22
RE: 24-Hour Collaboration - Take Two

I took too much time on the detailings and lightning and stuff that I couldn't be able to finish it all at whole. Now that has become a standalone TC, which I am building. Big Grin

Oh, I haven't played the custom story, I meant I wanted to build the map, but didn't make it out!

listen to boards of canada
(This post was last modified: 10-10-2012 10:21 PM by Hardarm.)
10-10-2012 10:20 PM
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Statyk Offline
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Post: #23
RE: 24-Hour Collaboration - Take Two

(10-10-2012 02:19 PM)TheNoAuthor12 Wrote:  24 Hour Collaboration Take Two ? Where's take one ? Could someone send me the link
http://www.moddb.com/mods/24-hour-amnesia

It really was a kick, and many more people contributed.
10-10-2012 11:04 PM
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KamelianKatie Offline
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Post: #24
RE: 24-Hour Collaboration - Take Two

Seriously, amazing. Map 1 = Iconic Amnesia (thumbs up!) Map 2 = took me back to my high school final project.. Epic. Map 3 = dun dun dun dun dundundundudundundun I hate sharks, but that was a fanfreakingtastic one.
10-11-2012 11:57 PM
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ApeCake Offline
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Posts: 116
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Post: #25
RE: 24-Hour Collaboration - Take Two

I'd love to participate in a project like this. Hopefully in the future.
10-13-2012 07:33 PM
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Wapez Offline
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Posts: 360
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Post: #26
RE: 24-Hour Collaboration - Take Two

I'm having seriously hard times picking keys up. Probably due to all the teleporting naked guys appearing in all of those stories. I will never forgive myself for playing those...

Anyway, great work! Loved it, incredibly cool.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
10-13-2012 08:19 PM
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(SWE)Primpan Offline
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Post: #27
RE: 24-Hour Collaboration - Take Two

I just played it. It was nice and good texture on the watermonster Big Grin
11-03-2012 03:41 PM
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Acies Offline
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Post: #28
RE: 24-Hour Collaboration - Take Two

(11-04-2012 12:27 AM)Robosprog Wrote:  
(10-13-2012 08:19 PM)Wapez Wrote:  I'm having seriously hard times picking keys up. Probably due to all the teleporting naked guys appearing in all of those stories. I will never forgive myself for playing those...



Anyway, great work! Loved it, incredibly cool.

[Image: Not_sure_if_serious.jpg]
I could see that happening. People should probably start adding a small sanity loss + a gasp sound once the player notices a key on a desk.

Great that people are enjoying the map :]

[Image: mZiYnxe.png] ジ


11-04-2012 04:05 AM
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