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How to load other files in FC? [SOLVED]
Hardarm Offline
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#1
How to load other files in FC? [SOLVED]

Guys, i'm building a Full Conversion with custom files (of course), but... How do I make them load to people? My Full Conversion is in an isolated folder where I put folders for files to load, I made them usable by enabling them in the resources.cfg
But here's my question: Why don't they load ingame? How should I make custom files load to people? Where should I choose them in the Level Editor?

I sended it as a test to my writer (WHICH IS ROBOSPROG, ADVERTISEMENTS FTW), but the custom files were missing.
I'm a bit noob at this, never released a FC/CS in public, so i'd be grateful if someone could help! Smile
Thanks

listen to boards of canada
(This post was last modified: 11-17-2012, 06:46 PM by Hardarm.)
11-17-2012, 05:04 PM
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Kreekakon Offline
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#2
RE: How to load other files in FC?

Well, for starters you could show us your main_init.cfg file. I can do a quick run-by in there to see if anything might be wrong.

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11-17-2012, 05:13 PM
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Acies Offline
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#3
RE: How to load other files in FC?

resources.cfg

in your isolated folder. Add paths to any additional content you may have.

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11-17-2012, 05:16 PM
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Hardarm Offline
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#4
RE: How to load other files in FC?

Sure, even if I don't think that could be of help, because even when I made custom stories I didn't know how to show custom stuff to public. Tongue

http://pastebin.com/qQ4C5mfv

Ok guys I solved it. Thanks for help. Smile

listen to boards of canada
(This post was last modified: 11-17-2012, 05:23 PM by Hardarm.)
11-17-2012, 05:16 PM
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Kreekakon Offline
Pick a god and pray!

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#5
RE: How to load other files in FC?

Well, here are a couple more questions:

1. Have you put the assets for your FC anywhere besides the FC folder?
2. Are none of the custom files showing, or only a select few? If so, are they all in the same folder?
3. It would help a lot to see the resources.cfg of your FC.

EDIT: Ok cool Wink

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(This post was last modified: 11-17-2012, 05:27 PM by Kreekakon.)
11-17-2012, 05:25 PM
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