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Modeling/Art non-related to Amnesia / SOMA
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Kreekakon Offline
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Post: #31
RE: Modeling/Art non-related to Amnesia

Two more stuff from my old archives. These two were drawn as a birthday present to one of my friends who really likes birds.

Secretary Bird

Spoiler below!

[Image: burdedited.png]

Made with color pencils.

Secretary Bird #2
Spoiler below!

[Image: blackbirdu.png]

Made with pencils

Stay tuned, because the next drawing that will be going up here from me is going to be the Grunt. I know it says non-related to Amnesia, but hey it's still good art. Plus it's going to be the first drawing I've drawn in over a year, so might work, might fail.

[Image: Tv0YgQb.gif]
Image by BandyGrass
09-07-2012 07:53 AM
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Hirnwirbel Offline
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Post: #32
RE: Modeling/Art non-related to Amnesia

Man - I just noticed, that second Bird looks exactly like that history teacher I had in 10th grade... the facial expression, the hairdo - it's totally her! o.O

Ok, seriously now, I really like your style. Many people (like me ^^) depend on having strongly visible outlines all the time but you're able to get all the detail from subtle shading and the pencil strokes themselves and I love that.
I wish I could still do stuff in traditional medium, but alas I've been completely spoiled by 3D software and photoshop Big Grin
09-08-2012 03:38 PM
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Kreekakon Offline
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Post: #33
RE: Modeling/Art non-related to Amnesia

(09-08-2012 03:38 PM)Hirnwirbel Wrote:  Many people (like me ^^) depend on having strongly visible outlines all the time
You mean a bit like this?

Spoiler below!

Mirrors

[Image: pic10shrunk.png]

Done with acrylic colors


Yeah, unless you're going for super realism, heavily defined lines can really help make your work overall feel more complete. I wouldn't say it's a bad tactic, it really helps Smile

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 09-08-2012 04:11 PM by Kreekakon.)
09-08-2012 04:09 PM
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Hirnwirbel Offline
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Post: #34
RE: Modeling/Art non-related to Amnesia

Yeah, well in that case its intentional because of the style of course. ^^ (Same goes for comic illustrations, Art Nouveau etc.) But if the picture is supposed to be realistic, I feel it looks a bit more professional if the artist doesn't need strong outlines. If only it wasn't so hard without them! >.<
09-08-2012 04:43 PM
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Kreekakon Offline
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Post: #35
RE: Modeling/Art non-related to Amnesia

(09-08-2012 04:43 PM)Hirnwirbel Wrote:  But if the picture is supposed to be realistic, I feel it looks a bit more professional if the artist doesn't need strong outlines. If only it wasn't so hard without them! >.<
A general rule in drawing which is good to remember when drawing a a realistic style is that no object in existence has solid black lines. This is very important, more than most people might know. All things in real life which "appear" to be solid lines are actually an illusion due to shading contrast. If you ever feel the need to employ "lines", achieve it through the use of increasing, or deteriorating shading instead of drawing a solid black line there by itself.

You know what? After I just gave that little speech I'm feeling like giving the forums a simple art lesson thread on how I do my drawings step-by-step haha.

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 09-08-2012 05:04 PM by Kreekakon.)
09-08-2012 04:59 PM
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Statyk Offline
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Post: #36
RE: Modeling/Art non-related to Amnesia

Anymore people got some stuff?

I just finished this today =]
Spoiler below!

[Image: beretta_m9___low_poly_by_statyk94-d5fyipv.png]

After it's UV mapped and textured, I'll be posting it on Turbosquid.com for free.
(This post was last modified: 09-25-2012 07:18 PM by Statyk.)
09-25-2012 05:23 PM
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Kreekakon Offline
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Post: #37
RE: Modeling/Art non-related to Amnesia

I don't know much about guns so I can't offer criticism/comments on the shape, but mostly I think this looks really awesome!

Looking forward to seeing it textured! =]

[Image: Tv0YgQb.gif]
Image by BandyGrass
09-25-2012 05:28 PM
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Acies Offline
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Post: #38
RE: Modeling/Art non-related to Amnesia

Still a loong way to go on this one..

[Image: uNU3V.png]

If you're unsure of what I'm trying to make listen to the first quote: http://www.youtube.com/watch?v=1vL9lS-1Vgg

[Image: mZiYnxe.png] ジ


(This post was last modified: 09-26-2012 04:06 AM by Acies.)
09-26-2012 04:04 AM
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Alex Ros Offline
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Post: #39
RE: Modeling/Art non-related to Amnesia

There's nothing really interesting. But if you know that it was a contest, kinda competition, than it's OK to show. The rules were simple: 8 hours on everything on every model (modeling and UV unwrapping); classical low-poly (not
made from a high-poly); maximum 2.500 triangles and simultaneously maximum modeled-details (I mean not
painted on a diffuse or made with normals). As for UV unwrapping: no texture stretchings and no problems with pixel ratio. We made 4 models and than decided to stop contest. So here what came out, those 4 models: http://gamebanana.com/members/submission...ls/1224286

P.S. It was NOT a banana contest, if this matters. It's only uploaded there.



P.P.S. Oh and by the way today I've made my first new model for HPL2. I mean I've made a model (easy one), made a diffuse from a photo and normals and finally made a fully-working entity. There's nothing special, just a new wooden box, but when I grabbed it in my hands ingame and throw it at a wall, I was happy as a child. You know, it's quite hard at the beginning to get used to new engine. So it's kinda a happy day today for me personally Big Grin
(This post was last modified: 11-17-2012 11:27 PM by Alex Ros.)
11-17-2012 11:11 PM
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Hirnwirbel Offline
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Post: #40
RE: Modeling/Art non-related to Amnesia

Finally got around to updating my portfolio. Finished these pieces a while ago but didn't upload them until now...
Spoiler below!
[Image: 940x528.jpeg] [Image: 940x600.jpeg]
Spoiler below!
[Image: 940x943.jpeg] [Image: 940x773.jpeg]
Character is not rendered, I just made a screenshot with Xoliul viewport shader for 3ds Max. (That's why there are no shadows) He's exactly 13.000 tris - so yeah, not exactly the type of model you'd throw into HPL, more fitting for UDK maybe. ^^
11-18-2012 01:47 AM
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