| Poll: How do you feel about the project? This poll is closed. |
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| Badass! | ![]() ![]() |
2 | 20.00% |
| It's ok | ![]() ![]() |
2 | 20.00% |
| Maybe after more tweaking.. | ![]() ![]() |
5 | 50.00% |
| Horsecrap | ![]() ![]() |
1 | 10.00% |
| Total | 10 votes | 100% | |
| * You voted for this item. | [Show Results] |
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Castle Dukenstein (in progress)
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| Author | Message |
CrushedRaiD
Member Posts: 115 Joined: Dec 2010 Reputation: 0 |
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| 01-27-2011 08:58 AM |
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Beatlebattle
Junior Member Posts: 27 Joined: Jan 2011 Reputation: 0 |
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| 01-27-2011 03:50 PM |
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Sel
Senior Member Posts: 278 Joined: Dec 2010 Reputation: 3 |
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| 01-27-2011 05:06 PM |
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Beatlebattle
Junior Member Posts: 27 Joined: Jan 2011 Reputation: 0 |
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| 01-29-2011 12:26 AM |
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Beatlebattle
Junior Member Posts: 27 Joined: Jan 2011 Reputation: 0 |
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| 02-19-2011 03:06 PM |
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I followed the tutorial once again and fixed it. I also added more spotlights and boxlights to make the lightning more realistic. Also I've made a level switch between the sleeping rooms and the dungeon since it all seemed a bit strange and long for 1 single map. Next to this just a few fixes on wallglitches and replacing entities which didn't fit in the level catogories. I'm working on the signs right now since I got more replies of people getting lost before they could even find the next level... When the dining room is ready and whejn we've linked the rooms and make it 1 piece and fixed every single glitch we find I MIGHT post it again but not before we are sure it's playable this time. Thanks for the tips
If you got any more I would like to hear them.